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Kohe

   (15 reviews)
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About This File

You enter a New Era. The Era of Kohe.


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Unknown date

  
if you want to play a good map by this author play spavile, this one is too short and there is not much to see 1/5

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Unknown date

  
I guess Ruba is the Ed Wood of the Doom community in a way. There's a whimsical quality to his works that I kind of like for some reason. Of course, that doesn't excuse shitty, pointless mapping. 1/5 - Wills

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Unknown date

  
Surprisingly good for a Ruba level (at least it has no diarrhoea and no references to Bangcok's main river), this is a short and brutal affair where you're pitted against a crapton of cacodemons and lost souls in some cramped caves, and then some archviles as well. Completed in 2 minutes by running. Bah 2/5

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Unknown date

  
Didn't you say you stopped mapping? Eh, I'll bite. A surprisingly good map by Ruba, looks like he's improving but stil... it's not that good. 2/5 -Moti

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Unknown date

  
Its good. yay.

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Guest

Unknown date

  
This file isn't a .wad, is a .shit! 0/5

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Guest

Unknown date

  
Well, might have been a concept map or a part of a level. But this is small and gameplay... huh... well. Nothing missed if you don't play it.

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Guest

Unknown date

  
bah -2/5 Daimon

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Unknown date

  
Yeah, its not bad. Nice Gameplay but it looks ugly. 2.5 Stars -PC

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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