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Outpost of Malice

   (16 reviews)
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About This File

The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitance inside the structure which has prompted curiosity from the military high ups as to what lies in the labyrinth that requires so much protection. Contact from the spys was soon lost after confirmation of enemy resistance, and they are presumed captured and most likely dead.

Your mission is to penetrate the outpost and gain access to the island labyrinth. If you happen to find any spys who are still alive please attempt to rescue them as well. One spy reported that the main entrance to the outpost does not require any key, but it is heavily guarded.


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That One Gecko

  
Item placement on UV in nonexistent. I like a good fisting now and then too, but this is a bit much.

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Unknown date

  
open, bland areas and rooms - with goodwill 3/5

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Unknown date

  
This map sucks ass. I didn't find one clip or anything. Wow it's big fun to run around punching monsters. Nice missing texture right off the bat. 3/31/07

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Unknown date

  
This is like stepping back in time to 1995. I was still a virgin then. It's basically the biggest 1995 castle level ever. It's entertaining but very diffuse. It should have been smaller - there are relatively few monsters, and they are scattered over a wide area. There's very little ammo as well, so it's not very action-packed. You have to chaingun snipe all the time just to save bullets. Boring caverns, lots of long empty corridors. Could do better.

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Unknown date

  
A nice little challenge for the Average Doomer. Though don't try to blast through the door on the lower level with the Shotgun -- it's suicide unless you have a SSG to deal with the Knights/Baron in the next two rooms. Go around this area using the upper doors instead. Ammo/Health is tight, you can't afford to waste much in either category. Detail is okay, nothing spectacular but not flawed either. 3 Stars, worth a play.

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Unknown date

  
I liked the design. I didnt like the ammo/health placemeant, therefor I stopped playing after a few minutes. 3/5

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Unknown date

  
A huge hellish castle map which made my jaw drop. On UV its very tough and challening. Ammo Balance is good and you have to save often or you will be laying in your blood. Architecture is good. I loved the basic 1994 like hellish style of this map and there was some very nice lighting effects. The realism was perfect. A few texture misalignments but who cares!. 5 Stars -PC

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Unknown date

  
Kinda tough on UV til you find the chainsaw, gets better then but still hard. Some unbalanced places, often low ammo, or ammo concentrated in a single place. Nearly no ammodroppers, but lots of ammoeaters. Anyway, map is fine, kinda large lacking some detail in places (retro look) but at all worth a play.

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Unknown date

  
Pretty bland and average. 3/5

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Unknown date

  
It was ok. The outer areas were pretty bland. The ammo/health balance on UV was too cheap. You don't get enough ammo or health.

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Unknown date

  
The hugeness of the map really turned me off.

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Unknown date

  
For my personal taste, this map have a 4/5 whit no doubt - Daimon

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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