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Outpost of Malice

   (16 reviews)
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About This File

The Outpost of Malice blocks the only viable entrance to a vast island labyrinth in the middle of a lake of blood. Marine spys have noted heavy enemy resitance inside the structure which has prompted curiosity from the military high ups as to what lies in the labyrinth that requires so much protection. Contact from the spys was soon lost after confirmation of enemy resistance, and they are presumed captured and most likely dead.

Your mission is to penetrate the outpost and gain access to the island labyrinth. If you happen to find any spys who are still alive please attempt to rescue them as well. One spy reported that the main entrance to the outpost does not require any key, but it is heavily guarded.


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That One Gecko

  
Item placement on UV in nonexistent. I like a good fisting now and then too, but this is a bit much.

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Unknown date

  
open, bland areas and rooms - with goodwill 3/5

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Unknown date

  
This map sucks ass. I didn't find one clip or anything. Wow it's big fun to run around punching monsters. Nice missing texture right off the bat. 3/31/07

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Unknown date

  
This is like stepping back in time to 1995. I was still a virgin then. It's basically the biggest 1995 castle level ever. It's entertaining but very diffuse. It should have been smaller - there are relatively few monsters, and they are scattered over a wide area. There's very little ammo as well, so it's not very action-packed. You have to chaingun snipe all the time just to save bullets. Boring caverns, lots of long empty corridors. Could do better.

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Unknown date

  
A nice little challenge for the Average Doomer. Though don't try to blast through the door on the lower level with the Shotgun -- it's suicide unless you have a SSG to deal with the Knights/Baron in the next two rooms. Go around this area using the upper doors instead. Ammo/Health is tight, you can't afford to waste much in either category. Detail is okay, nothing spectacular but not flawed either. 3 Stars, worth a play.

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Unknown date

  
I liked the design. I didnt like the ammo/health placemeant, therefor I stopped playing after a few minutes. 3/5

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Unknown date

  
A huge hellish castle map which made my jaw drop. On UV its very tough and challening. Ammo Balance is good and you have to save often or you will be laying in your blood. Architecture is good. I loved the basic 1994 like hellish style of this map and there was some very nice lighting effects. The realism was perfect. A few texture misalignments but who cares!. 5 Stars -PC

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Unknown date

  
Kinda tough on UV til you find the chainsaw, gets better then but still hard. Some unbalanced places, often low ammo, or ammo concentrated in a single place. Nearly no ammodroppers, but lots of ammoeaters. Anyway, map is fine, kinda large lacking some detail in places (retro look) but at all worth a play.

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Unknown date

  
Pretty bland and average. 3/5

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Unknown date

  
It was ok. The outer areas were pretty bland. The ammo/health balance on UV was too cheap. You don't get enough ammo or health.

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Unknown date

  
The hugeness of the map really turned me off.

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Unknown date

  
For my personal taste, this map have a 4/5 whit no doubt - Daimon

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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