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Rainbow Plasmagun

   (17 reviews)
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1 Screenshot

About This File

After the release of a Plasma Pack by Protojo at the SkullTag Forums, It was highly requested for someone to make a "Rainbow Plasmagun that fired random colored plasma" So here it is.


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Guest

Unknown date

  
lol, nice! 4/5 -r_rr

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Yuki Senmatsu

Unknown date

  
Alright, now the demons shall taste the power of Sonic Rainboom! 5/5 -Omegalore. Also, TASTE THE RAINBOW!

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Guest

Unknown date

  
Cool concept but unfortunately the colors are less than vibrant and very dull, if the author makes the colors more striking I would give it 5/5 stars, I suggest using colored sprites.

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Guest

Unknown date

  
its all so great and cool and stuff

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Guest

Unknown date

  
W O W i Like It it is good very very it is good five stars lol 0_0!

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Guest

Unknown date

  
Aww, now that it has been fixed it's pretty cute :-) 4 stars from me. -Maes

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Guest

Unknown date

  
someone had to do it.

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Guest

Unknown date

  
"Because it's nothing too special. 4's and 5's are supposed to be for things that are out of the ordinary." This IS out of the ordinary! 5/5

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Guest

Unknown date

  
Rainbow Plasma? More like USA Plasma. ***

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Guest

Unknown date

  
This is cool!

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Guest

Unknown date

  
How can anybody give less than 5 stars on this? This is totally sweet and sexy!

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Guest

Unknown date

  
Because it's nothing too special. 4's and 5's are supposed to be for things that are out of the ordinary.

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Guest

Unknown date

  
Latest ZDoom says the script is ultra-broken. The idea sounds cute though.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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