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Rainbow Plasmagun

   (17 reviews)
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1 Screenshot

About This File

After the release of a Plasma Pack by Protojo at the SkullTag Forums, It was highly requested for someone to make a "Rainbow Plasmagun that fired random colored plasma" So here it is.


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Guest

Unknown date

  
lol, nice! 4/5 -r_rr

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Yuki Senmatsu

Unknown date

  
Alright, now the demons shall taste the power of Sonic Rainboom! 5/5 -Omegalore. Also, TASTE THE RAINBOW!

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Guest

Unknown date

  
Cool concept but unfortunately the colors are less than vibrant and very dull, if the author makes the colors more striking I would give it 5/5 stars, I suggest using colored sprites.

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Guest

Unknown date

  
its all so great and cool and stuff

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Guest

Unknown date

  
W O W i Like It it is good very very it is good five stars lol 0_0!

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Guest

Unknown date

  
Aww, now that it has been fixed it's pretty cute :-) 4 stars from me. -Maes

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Guest

Unknown date

  
someone had to do it.

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Guest

Unknown date

  
"Because it's nothing too special. 4's and 5's are supposed to be for things that are out of the ordinary." This IS out of the ordinary! 5/5

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Guest

Unknown date

  
Rainbow Plasma? More like USA Plasma. ***

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Guest

Unknown date

  
This is cool!

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Guest

Unknown date

  
How can anybody give less than 5 stars on this? This is totally sweet and sexy!

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Guest

Unknown date

  
Because it's nothing too special. 4's and 5's are supposed to be for things that are out of the ordinary.

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Guest

Unknown date

  
Latest ZDoom says the script is ultra-broken. The idea sounds cute though.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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