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monlth05.wad.

   (31 reviews)
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3 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - fifth in the series.


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Guest

  
Map layout: varies between 2-3.5*. Decoration & ambiance: 3.5*. Gameplay starts not not good with the cacos and the bunch of lost souls (2*), but the ridiculous AV flood leads to a full point subtraction because continuously having to run through teleports is not funny anymore after 5 minutes, so 1* awful. Seriously, this horrible monster placement ruins a potential 4* map. As gameplay is imho the most important aspect of a map: overall 2*. It's a pity...

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NuMetalManiak

  
very strange map. don't like the arch-reveal but the others were cool. kinda lost.

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Memfis

  
If you're confused by the start, you need to press one of the switches on the pillar that has blue\/red/\yellow switches and also a normal one. Anyway, what a unique level! It's sort of like Skulltag's Invasion mode but in limit removing format. For the arch-viles my strategy was to keep teleporting all the time (like after every 2-3 shots) and it worked fairly well. The rest was definitely a lot more relaxing but still kept me on my toes. A very cool experiment in gameplay.

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Zahid

  
is it even possible to beat without cheat?....not for me i guess....layout is nice though

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Guest

  
Nothing too special, gameplay as usual, architecture is very good and reminds me of Thy Flesh Consumed. Give it a go. 4/5 ~havok2000

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Guest

Unknown date

  
not one of the best of this series... Aniway, 3 stars from me. Daimon

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Guest

Unknown date

  
This map is great fun if you can stand the archvile heat! :)

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Guest

Unknown date

  
Turns out I can vote again after all. Personally, I enjoyed playing this well-thought-out and creative map. Some monster fights 'slow' the action, but there's a reason behind this. Play it to find out what it is :)

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Unknown date

  
A good looking level with good, fast paced gameplay. The most realisitic of the Monolith wads, with some excellent architecture. The Exit room still sucked. 4 Stars -PC

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Guest

Unknown date

  
The archvile part was pretty hard but a fun level. This level is worth downloading now. 4/6/07

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Guest

Unknown date

  
i thought it was worth it.

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Unknown date

  
This is such a well produced map. You remain one of my favourite mappers of all time, Richard. While I might have wanted a stronger and more coehrent theme texture-wise, this is an amazing effort in terms of making a small, relatively simple map provide great non-linear gameplay (well, somewhat) and it looks like it would kick ass in deathmatch too. Very impressive. The somewhat schizo texturing and anticlimactic ending nudges it down to 4 stars. /Ola Björling

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Unknown date

  
HOLY FUCK this is a good map. 5/5

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Unknown date

  
This is a meaty, manly level. If it was a woman it would be Fatima Whitbread. The map has lots of fighting and some simple-but-good design, with nice light sourcing in places. It's almost a kind of slaughter level, pitting you against waves of baddies in a large complex. I would ditch or tone down the archvile fight near the start - although you can skip it by hiding behind the pillars. One texture misalignment, at a lava pit in the NE.

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Unknown date

  
C'mon. Where's the fun in havin 15 archviles teleporting-in the level? This means either complete failure or standing behind the bars and using hit und RUN 200 times plus save/load and so wasting too much time of my life. Too many hard monsters (at least on UV) otherwise okay.

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Unknown date

  
Creative design, but the gameplay is worse. I was quite confused at the beginning, but then I understand the system. The number of Archvilles was quite unfair. 3/5 - Damned

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Unknown date

  
Suddenly the series gains suction momentum, spawning 10 archviles on my sorry butt I didn't find that funny :| Meh.

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  • File Reviews

    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
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