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monlth05.wad.

   (31 reviews)
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3 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - fifth in the series.


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Guest

  
Map layout: varies between 2-3.5*. Decoration & ambiance: 3.5*. Gameplay starts not not good with the cacos and the bunch of lost souls (2*), but the ridiculous AV flood leads to a full point subtraction because continuously having to run through teleports is not funny anymore after 5 minutes, so 1* awful. Seriously, this horrible monster placement ruins a potential 4* map. As gameplay is imho the most important aspect of a map: overall 2*. It's a pity...

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NuMetalManiak

  
very strange map. don't like the arch-reveal but the others were cool. kinda lost.

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Memfis

  
If you're confused by the start, you need to press one of the switches on the pillar that has blue\/red/\yellow switches and also a normal one. Anyway, what a unique level! It's sort of like Skulltag's Invasion mode but in limit removing format. For the arch-viles my strategy was to keep teleporting all the time (like after every 2-3 shots) and it worked fairly well. The rest was definitely a lot more relaxing but still kept me on my toes. A very cool experiment in gameplay.

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Zahid

  
is it even possible to beat without cheat?....not for me i guess....layout is nice though

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Guest

  
Nothing too special, gameplay as usual, architecture is very good and reminds me of Thy Flesh Consumed. Give it a go. 4/5 ~havok2000

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Guest

Unknown date

  
not one of the best of this series... Aniway, 3 stars from me. Daimon

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Guest

Unknown date

  
This map is great fun if you can stand the archvile heat! :)

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Guest

Unknown date

  
Turns out I can vote again after all. Personally, I enjoyed playing this well-thought-out and creative map. Some monster fights 'slow' the action, but there's a reason behind this. Play it to find out what it is :)

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Guest

Unknown date

  
A good looking level with good, fast paced gameplay. The most realisitic of the Monolith wads, with some excellent architecture. The Exit room still sucked. 4 Stars -PC

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Guest

Unknown date

  
The archvile part was pretty hard but a fun level. This level is worth downloading now. 4/6/07

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Guest

Unknown date

  
i thought it was worth it.

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Guest

Unknown date

  
This is such a well produced map. You remain one of my favourite mappers of all time, Richard. While I might have wanted a stronger and more coehrent theme texture-wise, this is an amazing effort in terms of making a small, relatively simple map provide great non-linear gameplay (well, somewhat) and it looks like it would kick ass in deathmatch too. Very impressive. The somewhat schizo texturing and anticlimactic ending nudges it down to 4 stars. /Ola Björling

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Unknown date

  
HOLY FUCK this is a good map. 5/5

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Unknown date

  
This is a meaty, manly level. If it was a woman it would be Fatima Whitbread. The map has lots of fighting and some simple-but-good design, with nice light sourcing in places. It's almost a kind of slaughter level, pitting you against waves of baddies in a large complex. I would ditch or tone down the archvile fight near the start - although you can skip it by hiding behind the pillars. One texture misalignment, at a lava pit in the NE.

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Unknown date

  
C'mon. Where's the fun in havin 15 archviles teleporting-in the level? This means either complete failure or standing behind the bars and using hit und RUN 200 times plus save/load and so wasting too much time of my life. Too many hard monsters (at least on UV) otherwise okay.

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Unknown date

  
Creative design, but the gameplay is worse. I was quite confused at the beginning, but then I understand the system. The number of Archvilles was quite unfair. 3/5 - Damned

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Unknown date

  
Suddenly the series gains suction momentum, spawning 10 archviles on my sorry butt I didn't find that funny :| Meh.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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