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monlth05.wad.

   (31 reviews)
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3 Screenshots

About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - fifth in the series.


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Guest

  
Map layout: varies between 2-3.5*. Decoration & ambiance: 3.5*. Gameplay starts not not good with the cacos and the bunch of lost souls (2*), but the ridiculous AV flood leads to a full point subtraction because continuously having to run through teleports is not funny anymore after 5 minutes, so 1* awful. Seriously, this horrible monster placement ruins a potential 4* map. As gameplay is imho the most important aspect of a map: overall 2*. It's a pity...

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NuMetalManiak

  
very strange map. don't like the arch-reveal but the others were cool. kinda lost.

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Memfis

  
If you're confused by the start, you need to press one of the switches on the pillar that has blue\/red/\yellow switches and also a normal one. Anyway, what a unique level! It's sort of like Skulltag's Invasion mode but in limit removing format. For the arch-viles my strategy was to keep teleporting all the time (like after every 2-3 shots) and it worked fairly well. The rest was definitely a lot more relaxing but still kept me on my toes. A very cool experiment in gameplay.

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Zahid

  
is it even possible to beat without cheat?....not for me i guess....layout is nice though

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Guest

  
Nothing too special, gameplay as usual, architecture is very good and reminds me of Thy Flesh Consumed. Give it a go. 4/5 ~havok2000

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Guest

Unknown date

  
not one of the best of this series... Aniway, 3 stars from me. Daimon

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Guest

Unknown date

  
This map is great fun if you can stand the archvile heat! :)

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Guest

Unknown date

  
Turns out I can vote again after all. Personally, I enjoyed playing this well-thought-out and creative map. Some monster fights 'slow' the action, but there's a reason behind this. Play it to find out what it is :)

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Unknown date

  
A good looking level with good, fast paced gameplay. The most realisitic of the Monolith wads, with some excellent architecture. The Exit room still sucked. 4 Stars -PC

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Guest

Unknown date

  
The archvile part was pretty hard but a fun level. This level is worth downloading now. 4/6/07

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Guest

Unknown date

  
i thought it was worth it.

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Unknown date

  
This is such a well produced map. You remain one of my favourite mappers of all time, Richard. While I might have wanted a stronger and more coehrent theme texture-wise, this is an amazing effort in terms of making a small, relatively simple map provide great non-linear gameplay (well, somewhat) and it looks like it would kick ass in deathmatch too. Very impressive. The somewhat schizo texturing and anticlimactic ending nudges it down to 4 stars. /Ola Björling

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Unknown date

  
HOLY FUCK this is a good map. 5/5

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Unknown date

  
This is a meaty, manly level. If it was a woman it would be Fatima Whitbread. The map has lots of fighting and some simple-but-good design, with nice light sourcing in places. It's almost a kind of slaughter level, pitting you against waves of baddies in a large complex. I would ditch or tone down the archvile fight near the start - although you can skip it by hiding behind the pillars. One texture misalignment, at a lava pit in the NE.

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Unknown date

  
C'mon. Where's the fun in havin 15 archviles teleporting-in the level? This means either complete failure or standing behind the bars and using hit und RUN 200 times plus save/load and so wasting too much time of my life. Too many hard monsters (at least on UV) otherwise okay.

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Unknown date

  
Creative design, but the gameplay is worse. I was quite confused at the beginning, but then I understand the system. The number of Archvilles was quite unfair. 3/5 - Damned

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Unknown date

  
Suddenly the series gains suction momentum, spawning 10 archviles on my sorry butt I didn't find that funny :| Meh.

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  • File Reviews

    • By E.M. · Posted
      This is the most beautiful Doom map ever made. All of the most popular contemporary wads pale in comparison to this.
    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
    • By Doomkid · Posted
      God-tier work. Never has a Doom wad reeled me in like this before. Move over, Memento Mori!
    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
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