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monlth05.wad.

   (31 reviews)
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About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - fifth in the series.


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Guest

  
Map layout: varies between 2-3.5*. Decoration & ambiance: 3.5*. Gameplay starts not not good with the cacos and the bunch of lost souls (2*), but the ridiculous AV flood leads to a full point subtraction because continuously having to run through teleports is not funny anymore after 5 minutes, so 1* awful. Seriously, this horrible monster placement ruins a potential 4* map. As gameplay is imho the most important aspect of a map: overall 2*. It's a pity...

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NuMetalManiak

  
very strange map. don't like the arch-reveal but the others were cool. kinda lost.

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Memfis

  
If you're confused by the start, you need to press one of the switches on the pillar that has blue\/red/\yellow switches and also a normal one. Anyway, what a unique level! It's sort of like Skulltag's Invasion mode but in limit removing format. For the arch-viles my strategy was to keep teleporting all the time (like after every 2-3 shots) and it worked fairly well. The rest was definitely a lot more relaxing but still kept me on my toes. A very cool experiment in gameplay.

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Zahid

  
is it even possible to beat without cheat?....not for me i guess....layout is nice though

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Guest

  
Nothing too special, gameplay as usual, architecture is very good and reminds me of Thy Flesh Consumed. Give it a go. 4/5 ~havok2000

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Guest

Unknown date

  
not one of the best of this series... Aniway, 3 stars from me. Daimon

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Guest

Unknown date

  
This map is great fun if you can stand the archvile heat! :)

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Guest

Unknown date

  
Turns out I can vote again after all. Personally, I enjoyed playing this well-thought-out and creative map. Some monster fights 'slow' the action, but there's a reason behind this. Play it to find out what it is :)

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Unknown date

  
A good looking level with good, fast paced gameplay. The most realisitic of the Monolith wads, with some excellent architecture. The Exit room still sucked. 4 Stars -PC

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Guest

Unknown date

  
The archvile part was pretty hard but a fun level. This level is worth downloading now. 4/6/07

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Guest

Unknown date

  
i thought it was worth it.

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Unknown date

  
This is such a well produced map. You remain one of my favourite mappers of all time, Richard. While I might have wanted a stronger and more coehrent theme texture-wise, this is an amazing effort in terms of making a small, relatively simple map provide great non-linear gameplay (well, somewhat) and it looks like it would kick ass in deathmatch too. Very impressive. The somewhat schizo texturing and anticlimactic ending nudges it down to 4 stars. /Ola Björling

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Unknown date

  
HOLY FUCK this is a good map. 5/5

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Unknown date

  
This is a meaty, manly level. If it was a woman it would be Fatima Whitbread. The map has lots of fighting and some simple-but-good design, with nice light sourcing in places. It's almost a kind of slaughter level, pitting you against waves of baddies in a large complex. I would ditch or tone down the archvile fight near the start - although you can skip it by hiding behind the pillars. One texture misalignment, at a lava pit in the NE.

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Unknown date

  
C'mon. Where's the fun in havin 15 archviles teleporting-in the level? This means either complete failure or standing behind the bars and using hit und RUN 200 times plus save/load and so wasting too much time of my life. Too many hard monsters (at least on UV) otherwise okay.

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Unknown date

  
Creative design, but the gameplay is worse. I was quite confused at the beginning, but then I understand the system. The number of Archvilles was quite unfair. 3/5 - Damned

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Unknown date

  
Suddenly the series gains suction momentum, spawning 10 archviles on my sorry butt I didn't find that funny :| Meh.

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  • File Reviews

    • By E.M. · Posted
      One of the all-time greats, as well as one of my favorite wads. Sure, the aesthetics are a bit antiquated in places, but it's still fast and action packed. The gameplay holds up well even when compared to modern wads. It also features awesome music. My favorite maps are MAP03, MAP14, MAP15, MAP23, and MAP24.
    • By The BMFG · Posted
      ah yes floorceil. i love the exquisite and masterful show of all of this games beautiful floors and ceilings this took me multiple hours to get through due to its complexity in level design and monster placement. i love the trap near the end where right as your going for the yellow key and all the walls open up to reveal a horde of bloodthirsty imps ready to claw your very hot face off. over all 5 stars crafted by a master of doom  complex level design  challenging new enemies  and a brand new weapon so beautiful that i cannot spoil in this review you really need a high iq to understand the complex level design and master crafted puzzles  would recommend
    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
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