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Knee Deep in yor fears

   (12 reviews)
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About This File

A classic-e1 style level sets into the most classic of phobos base style.


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Guest

Unknown date

  
Great Gameplay, Good Level Design. A nice looking little map. Get it now! 3.5 Stars -PC

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Guest

Unknown date

  
some classics need to stay hidden

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Guest

Unknown date

  
Not too bad, a bit short. I think there could have been a better job done on connectivity, as going from one side of the map to the other between the same 2 points using the same route without extra monsters or anything different seems wrong. 3/5 - Siggi

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Unknown date

  
could need more individual details and more contrast in lighting, it is a good wad and worth a go - I like it, well done 3.5/5

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Unknown date

  
The detail and gameplay are both alright. 2/5

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Guest

Unknown date

  
I like this level. Old school feel to it with the nice detailing going on. A little bit of running around but thats ok, nice map man.

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Unknown date

  
Too short to be fun. Some things were pretty annoying, like switches opening something on the other end of map. 2/5 Zalewa

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Unknown date

  
just below 4 stars but too good for just 3 stars 4/5

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Guest

Unknown date

  
0/5!

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Guest

Unknown date

  
If you go downstairs from the start and turn right, there's a texture error. But that's picky. This is a frustrating, odd level. The difficulty curve is backwards - it starts off with a tricky archvile/mancubus fight and then gets much easier. You are given a soul sphere almost at the very end. It's decent enough, but needed more work in the gameplay department.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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