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Mario Fort Invasion

   (13 reviews)
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1 map fun Invasion.


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geo

·

  

It's a wave based square map with four tall square structures and a taller square structure on each with bridges connecting them all and ramps going up to the top of each structure. Here's the catch, you don't gain access to the ramps until a few waves in. At first the waves are quite dull, full of scan hit enemies like shotgunners and typical zombiemen. Then it evolves into waves with pinkies, before later on it has revenants and mancubi. The waves build until the happy Mario sky turns into orange and has a spider mastermind gunning for you from the top of one of the structures.

 

For a map, it's dull and takes a bit too long to amp up the enemies. It does get better, but I can't say it's fun being stuck in the channels between the four structures forced to wait for each sniper to line up along the cliff to shoot at you. On the plus side you won't get lost, but you won't be dazzled by the map either. It makes use of Skulltag's weapons and a few blood pinkies toward the end. Most of the stuff could have been done with other source ports.

 

I was suckered in by the Mario name and there's a Mario song midi here, and colorful walls, but that's the only Mario content. Someone needs to add proper textures to make it feel more like Mario.

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Doomkid

  

Decent Block Fort remake that requires Skulltag_content. Nothing too remarkable, but not bad. Seems a little too tall as well..

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Guest

Unknown date

  
Veni. Vidi. Quit. 0/5 Zalewa

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Guest

Unknown date

  
I can't even tell which Mario Kart map this is. Plus this map's extremely ugly.

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Guest

Unknown date

  
More mario nonsense

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Guest

Unknown date

  
This is a very ugly level. I think you should have based an invasion map on a Super Mario 64 level instead. Make Princess Peach's Castle or that Airship instead!

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Guest

Unknown date

  
"mamma mia!" -3/5 Daimon

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Guest

Unknown date

  
the level name is "block fort", and i like it. _unnamedperson

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Guest

Unknown date

  
Heh, this Invasion map gets points for using one of the greatest Mario Kart DM maps ever, and doing it decently at that. Though 16 waves of badguys gets boring after a while. 3 stars + 1 for MK tribute.

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Guest

Unknown date

  
LOL from the begging to the end

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Guest

Unknown date

  
I thought this map was very interesting as the skys go. If it gets harder to wave 8 then the sky changes and changes again one more time. The gameplay gets boring when you advance to higher waves plus it gets really hard on wave 12 because the ground is turned into lava and you have to move on the buildings. The map's not bad and I hope to see more of these in the near future. 3/5 Doomguy 2000

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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