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Mario Fort Invasion

   (13 reviews)
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1 map fun Invasion.


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geo

·

  

It's a wave based square map with four tall square structures and a taller square structure on each with bridges connecting them all and ramps going up to the top of each structure. Here's the catch, you don't gain access to the ramps until a few waves in. At first the waves are quite dull, full of scan hit enemies like shotgunners and typical zombiemen. Then it evolves into waves with pinkies, before later on it has revenants and mancubi. The waves build until the happy Mario sky turns into orange and has a spider mastermind gunning for you from the top of one of the structures.

 

For a map, it's dull and takes a bit too long to amp up the enemies. It does get better, but I can't say it's fun being stuck in the channels between the four structures forced to wait for each sniper to line up along the cliff to shoot at you. On the plus side you won't get lost, but you won't be dazzled by the map either. It makes use of Skulltag's weapons and a few blood pinkies toward the end. Most of the stuff could have been done with other source ports.

 

I was suckered in by the Mario name and there's a Mario song midi here, and colorful walls, but that's the only Mario content. Someone needs to add proper textures to make it feel more like Mario.

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Doomkid

  

Decent Block Fort remake that requires Skulltag_content. Nothing too remarkable, but not bad. Seems a little too tall as well..

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Guest

Unknown date

  
Veni. Vidi. Quit. 0/5 Zalewa

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Guest

Unknown date

  
I can't even tell which Mario Kart map this is. Plus this map's extremely ugly.

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Guest

Unknown date

  
More mario nonsense

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Guest

Unknown date

  
This is a very ugly level. I think you should have based an invasion map on a Super Mario 64 level instead. Make Princess Peach's Castle or that Airship instead!

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Guest

Unknown date

  
"mamma mia!" -3/5 Daimon

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Guest

Unknown date

  
the level name is "block fort", and i like it. _unnamedperson

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Guest

Unknown date

  
Heh, this Invasion map gets points for using one of the greatest Mario Kart DM maps ever, and doing it decently at that. Though 16 waves of badguys gets boring after a while. 3 stars + 1 for MK tribute.

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Guest

Unknown date

  
LOL from the begging to the end

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Guest

Unknown date

  
I thought this map was very interesting as the skys go. If it gets harder to wave 8 then the sky changes and changes again one more time. The gameplay gets boring when you advance to higher waves plus it gets really hard on wave 12 because the ground is turned into lava and you have to move on the buildings. The map's not bad and I hope to see more of these in the near future. 3/5 Doomguy 2000

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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