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Mario Fort Invasion

   (13 reviews)
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1 map fun Invasion.


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geo

·

  

It's a wave based square map with four tall square structures and a taller square structure on each with bridges connecting them all and ramps going up to the top of each structure. Here's the catch, you don't gain access to the ramps until a few waves in. At first the waves are quite dull, full of scan hit enemies like shotgunners and typical zombiemen. Then it evolves into waves with pinkies, before later on it has revenants and mancubi. The waves build until the happy Mario sky turns into orange and has a spider mastermind gunning for you from the top of one of the structures.

 

For a map, it's dull and takes a bit too long to amp up the enemies. It does get better, but I can't say it's fun being stuck in the channels between the four structures forced to wait for each sniper to line up along the cliff to shoot at you. On the plus side you won't get lost, but you won't be dazzled by the map either. It makes use of Skulltag's weapons and a few blood pinkies toward the end. Most of the stuff could have been done with other source ports.

 

I was suckered in by the Mario name and there's a Mario song midi here, and colorful walls, but that's the only Mario content. Someone needs to add proper textures to make it feel more like Mario.

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Doomkid

  

Decent Block Fort remake that requires Skulltag_content. Nothing too remarkable, but not bad. Seems a little too tall as well..

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Guest

Unknown date

  
Veni. Vidi. Quit. 0/5 Zalewa

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Guest

Unknown date

  
I can't even tell which Mario Kart map this is. Plus this map's extremely ugly.

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Guest

Unknown date

  
More mario nonsense

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Guest

Unknown date

  
This is a very ugly level. I think you should have based an invasion map on a Super Mario 64 level instead. Make Princess Peach's Castle or that Airship instead!

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Guest

Unknown date

  
"mamma mia!" -3/5 Daimon

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Guest

Unknown date

  
the level name is "block fort", and i like it. _unnamedperson

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Guest

Unknown date

  
Heh, this Invasion map gets points for using one of the greatest Mario Kart DM maps ever, and doing it decently at that. Though 16 waves of badguys gets boring after a while. 3 stars + 1 for MK tribute.

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Guest

Unknown date

  
LOL from the begging to the end

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Guest

Unknown date

  
I thought this map was very interesting as the skys go. If it gets harder to wave 8 then the sky changes and changes again one more time. The gameplay gets boring when you advance to higher waves plus it gets really hard on wave 12 because the ground is turned into lava and you have to move on the buildings. The map's not bad and I hope to see more of these in the near future. 3/5 Doomguy 2000

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  • File Reviews

    • By mistersector · Posted
      There are some really nice pre-modern aesthetics using stock textures, but gameplay was lackluster due to corridor-room syndrome, key/door backtracking, simple puzzles (e.g. BFG), underwhelming monster ambushes and little to no traps. I never felt in danger, but hope the author focuses on gameplay first and tacks on artistic shine in future maps because he is adept at producing great visuals.
    • By Stupac · Posted
      Try this if you really care about seeing some history of early Doom user created levels. But, be aware that we are spoiled with good Doom content, from Id's classic levels to tons of incredible user content. It is hard to be critical though, considering that I have never created a Doom level, and these guys back in '94 managed to create this episode. All I can say about Serenity is that playing it in 2019 after playing all of Id's classic levels and fresh off Eviternity and Alien Vendetta that I was bored to tears by level 4 and had to stop. I'll give Eternity and Infinity a try though.   If you decide you want to give it a go for the history, expect misaligned and inconsistent texture use. Expect uninspired architecture and layouts. Expect confusing layouts with obvious secrets but concealed paths forward. Expect boring fights. While the wad does try some new things, they failed to appeal to me at least.   To sum up, this review would have been a higher rating, but since we are spoiled with Doom content, I really don't think this wad is worth your time unless you really care about history. I was unable to find anything in this wad that was inspiring or fun apart from the fact that this wad was created by pioneers who we owe a debt of gratitude to because they are part of a long tradition of Doom level creation that goes on today and continues to provide me enjoyment and inspiration. So, despite my scathing review, thank you Bjorn Hermans and Holger Nathrath for making this.
    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
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