Advanced engine needed : SkullTag version .97c3 or higher
Primary purpose : Deathmatch and Deathmatch Variants
Title : Sabbat Martyr Deathmatch
Filename : SMDM.zip (SMDM.wad, SMDM_readme.txt, SMDM_changelog.txt)
Release date : March 22, 2007
Author : Lead by Brett "Mechadon" Harrell. See "Credits" for contributors.
Email Address : firstname.lastname@example.org
Other Files By Author : See "Authors"
Misc. Author Info : Doom mapper and eater of nachoes.
Additional Credits to : - jimmy91
- Rabbit Lord
- The DOS Guy
- Crash Man
- Cyberman (for hosting the test servers and testing)
- Goblin (testing)
- kuchikitaichou (testing)
- Harbringer (testing)
- Vulture (testing)
- Edward850 (testing, DECORATE help)
- Metalhead (hosting testing on a VP1 server)
- everyone else I forgot (testing)
- everyone in the CREDITS map
General Description : Sabbat Martyr is a large Deathmatch and Deathmatch-variant wad for Skulltag 97c2 [or above] that's similar to NDCP or Community
Chest. It contains 40 maps from various authors, all of which differ in theme, layout, detail-level, gameplay, and atmosphere.
There's lots of new content besides the 40+ maps...some of which is a new color palette, new skins and bots, new sound effects
for the Doom 2 weapons, and many many more cool effects and content. I tend to think of it as a "add-on" wad for Skulltag.
There are also 2 new weapons apart from Skulltag's; the NailGun and the Karasawa.
The NailGun is a diabolical weapon, feared by many demons and marines alike. It propells a spread of 5 razor sharp nails at
an incredible velocity towards the intended target. Upon impact, the nails rip apart the flesh with ease, doing insane
amounts of damage. However, with its shotgun spread, range is limited in that the farther the nails have to travel
through the air, the bigger the spread, so it should be reserved for close range fighting to conserve ammo.
The Karasawa High-Density Laser Rile [or just "Karasawa"] is a laser rife based off of the same technology used in the Plasma
Rifle. However, unlike the Plasma Rifle, the Karasawa fires large fusing plasma bolts at a high velocity, doing moderate damage
to the receiveing end. Due to the nature of the fusing plasma, it does not have a rapid fire capability like the Plasma Rifle,
but it does do a respectable amount of damage-per-shot to balance that out. This weapon is best used in medium-to-long range
* What is included *
New levels : 40 +2 secret; +1 CREDIT Map
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes (CREDIT Map)
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : SMDM01 thru SMDM42
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Definitly (that's what its designed for)
Other game styles : Other Deathmatch variants (LMS, Duel, etc).
Difficulty Settings : Only implemented with bots.
* Construction *
Base : New from scratch
Build Time : 8 Months
Editor(s) used : Doom Builder, SLADE, DeePSea, XWE, SLumpEd, GIMP 2.2, Gif Movie Gear, MSPaint, Audacity, ModTracker, Wad Cleaner
Known Bugs : - There are some OpenGL bugs which include fubar'd skyboxes, weird rendering, and the lack of any horizon line rendering.
However, this is a Skulltag 97c2 bug, and not the fault of SMDM. If a furture verison is released with the udpated
ZDoomGL code, they will be fixed.
- If you have annoucners in your /announcer folder, they can [and will] mess with the new sounds effects. Nothing can be done about this on my behalf, unfortunately.
- Some bots may not be very compatible with some of the maps...however, all of the maps will still function with the bots to the
point to where its playable. One map in particular is SMDM42.
- The SPREAD Rune does not with with the new weapons. This is a Skulltag bug and not a SMDM bug, but I thought it was worth
May Not Run With... : Anything lower then Skulltag v97c3, 8 Track, w/o legs, your face.
SMDM01: Rozencratz Mechadon
SMDM02: At The Sabbath The DOS Guy
SMDM03: The Hypostyle theshooter7
SMDM04: Holofernes Mechadon
SMDM05: Digging Up The Corpses Lord-Belial & Mechadon
SMDM06: Martyr Courtyard II The DOS Guy
SMDM07: The Forgotten Ruins theshooter7
SMDM08: Weapons HQ Massacre doom_kid
SMDM09: Gunznbludd Th0r
SMDM10: Van Duesn's Lair The DOS Guy
SMDM11: Pyrethrum II Mechadon
SMDM12: E1M1337 The DOS Guy
SMDM13: MarbHell Crash Man
SMDM14: Neon City Rabbit lord
SMDM15: The Core Mastan (main decor by Mechadon)
SMDM16: Liquid Metal jimmy91
SMDM17: The Motherland The DOS Guy
SMDM18: Cold Fusion Mechadon
SMDM19: Sorrow Castle Siliconwolf
SMDM20: Fortress of Doomkid doom_kid
SMDM21: Heavy Metal Dread
SMDM22: Polished Chrome The DOS Guy
SMDM23: Jailhouse doom_kid
SMDM24: Sector T7 theshooter7
SMDM25: Hang 'Em High Mechadon
SMDM26: Doom II Arena jimmy91
SMDM27: Toxicold The DOS Guy
SMDM28: Mini-Mayhem doom_kid
SMDM29: Destination Teleportation Mastan
SMDM30: The Dam sirtimberwolf
SMDM31: Titanium Tide 1024 Mechadon
SMDM32: Ad Infinitium jimmy91
SMDM33: Construction Zone doom_kid
SMDM34: Damage Control jimmy91
SMDM35: Spirit Cave StrikerMan780
SMDM36: Enter the Void Mastan
SMDM37: The Impregnable Domain Siliconwolf
SMDM38: Belphegor's FFA Mechadon
SMDM39: Heaven Torn Asunder Lord-Belial & Mechadon
SMDM40: Speed of Hell Mechadon
SMDM41: ????????? Th0r
SMDM42: ????????? Mastan
CREDMAP: Sabbat Martyr Credits Mechadon
Recommended Map Rotation Lists (by gametype)|
Regular DM, TDM, POS, TPOS:
EXCLUDE (!!) maps SMDM28, SMDM31, SMDM32, and SMDM34. These maps are not friendly to large DM matches.
SMDM23, SMDM28, SMDM31, SMDM32, SMDM33, SMDM36, SMDM41, SMDM42
SMDM01, SMDM07, SMDM11, SMDM18, SMDM25, SMDM35, SMDM38
Opening Theme, Hang 'Em High (SMDM25)
Mayhem (SMDM01), Forever in Hell (SMDM11), Retribution (SMDM13), Octane (SMDM18), UltraV8 (SMDM31)
~ Please note that I've had these files on my computer for a very long time. I've tried my best to
figure out the composers of these songs and give them the proper credit, but to no avial. If you
know the composer of any of the above listed songs, please let me know that I can give them credit.
Graphics and Sound f/x Credits
Titlepic, Winner Pic, Loser Pic, Intermission Pic, plasma gun sounds, minigun sounds (wind-down sound), Mechadon Bot/skin sounds, RailGun sound, and various
flats and textures.
All of the TITLEPATCHES, Small font, Status bar, Status bar font, Menu Font, M_DOOM pic.
Large Font, the new color pallete, chaingun sounds, minigun sounds, rocket launcher sound, BFG firing sound,
pistol sounds, enviroment sounds, and other misc. things.
SSG sounds, grenade launcher sound.
Chaingun recolor, Minigun recolor, BFG10K recolor, BFG Plasma Recolor, Plasma Gun Recolor, NailGun Ammo Box,
Rocket Ammo Recolor, Karasawa firing sprite and recolors, Grey Water Terrain Splash, Nails base (from Doom 64).
Plasma Gun Bolt Recolor
Enchanced SSG, Ceiling Candles, Sonic skin, Fluff Dude skin, BFG Recolor
For the doom_kid skin, of course!!
Provided base NailGun sprite.
Allowed us to use his grenade recolor from "Zen Dynamics".
For the Cor Skin (Mechadon skin in SMDM).
Made very very minor tweaks to various parts of the finished code. Also did the Karasawa.
Hid a lot of DECORATE stuff (also helped me out with Karasawa). Also he's responsible for all the DeHacked work.
For the floating marine in the map "Damage Control".
For taking the huge task of fixing the numerous Prox Launcher bugs (even though it didn't make the cut). Oh, he also did the NailGun!!
For giving us a screwed up DECORATE code that would have saved the project if I didn't drop the Prox Launcher.
For attempting to fix the Prox Launcher ^_^.
The DOS Guy
Tango (didn't test, but he hosted files for a while).
Metalhead (didn't test, but hosted a test server for us).
...and I'm sure many others, I can't remember all of you >.<
For creating the most excellent Skulltag Doom sourceport! We will miss you Carn!
The Skulltag Team:
For helping Carn provide us with the most awesome Doom sourceport in the known universe....and maybe even beyond.
The Skulltag Community (teh forums):
For all the support and interest they've showed my in my mapping. Also for all of the support and hype they've displayed for this project!
Thanks guys, I wouldn't have done it without your help!!
For being Doomworld.
For help with various ZDoom things.
For creating the games we all know and love...
For the cool site to get SMDM out there for everyone to see.
For giving me and other Doomer a nearly endless supply of music for out wads.
Same as the above...except that is even more awesome because you get more bang for your buck (better quality at low file sizes!!). The same goes
for all of the composers there that I've used music from...thank you!!
For creating Doom Builder.
Thanks for all of the stuff that I forgot to mention to the people I'm forgetting to mention!!
Author : Brett "Mechadon" Harrell
Email Address : email@example.com
Home Page : N/A (for the moment, anyways)
Other Files By Author : Salamandastron [Plutonia.wad SP/COOP], Vertigone [DM], Vertigone II, Pyrethrum [DM]
Andormalius [COOP], Belphegor's Crucible [COOP], Neodymium [COOP], Velocity001, Map13 of STLMS3.
Misc. Author Info : Game Design Student, Doom Mapper, member of the mapping team Aspect Studios. I've been mapping for about 5 to 6 years.
Author : The Dos Guy [is fine enough]
Email Address : firstname.lastname@example.org
Home Page : N/A
Other Files By Author : ???
Misc. Author Info : Helping making this>SEX
Author : James "jimmy91" Paddock
Email Address : email@example.com
Home Page : http://jimmy91.14.forumer.com/
Other Files By Author : j-monsters.wad, j-arcinv.wad, j-arcinv-v2.wad
Misc. Author Info : I'm 15 and I play Doom. Duh. :P
Author : (ST)Theshooter7
Email Address : firstname.lastname@example.org
Home Page : None Currently
Other Files By Author : DoomHell, 100GunsX
Misc. Author Info : Main DECORATE Coder.
Author : Rickey 'Rabbit lord' esquibel
Email Address : email@example.com
Home Page : www.freewebs.com/rabbitlord/
Other Files By Author : Invasionoftheimps (no it's not an invasion map)
Misc. Author Info : I like to play doom, edit and make my own levels, create weapons via decorate, run, and that sums it up.
Author : StrikerMan780
Email Address : firstname.lastname@example.org
Home Page : http://www.freewebs.com/strikerman780
Other Files By Author : cdoom64.wad cd64lite.wad(Unreleased)
Misc. Author Info : Die-Hard Sonic and Doom Fan.
Dark Secrets : Fan of Dr. Comet's Artwork, and Some Sonic Hentai Like Furry Bomb ^_^(/me Hides.)
Author : Matt Walker "Mastan"
Email Address : email@example.com
Home Page : www.myspace.com/mattw_
Other Files By Author : n/a
Misc. Author Info : n/a
Author : th0r
Email Address : firstname.lastname@example.org
Home Page : n/a
Other Files By Author : http://doomworld.com/idgames/index....der=desc&page=1
Misc. Author Info : Noob mapper
Author : doom_kid
Email Address : email@example.com
Home Page : www.myspace.com/doomkid89
Other Files By Author : Doomkid Planet, Metal Mayhem
Misc. Author Info : Doomkid has been a mapper for over 5 years.
Author : Mophonix aka. Siliconwolf
Email Address : Siliconwolf@hotmail.co.uk
Home Page : www.doomtag.webs.com
Other Files By Author : fxdms1.wad, fxdms2.wad, skulldizzle.wad, torturedblood.wad
Misc. Author Info : Hardcore will never die!!!!! XD
Author : Dread aka Dauntless
Email Address : Th3edge@gmail.com
Home Page : N/A
Other Files By Author : DreadDM, BetandRed, TandemDM
Misc. Author Info : I like wargames (airsoft, paintball)
Author : Johnathan 'SirTimberWolf' Enright
Email Address : Sirtimberwolf@gmail.com
Home Page : None
Other Files By Author : A few.
Misc. Author Info : A 25 year old doomer, lost in the abyss (ooh, creepy)
Author : Travis "Crash Man" Morgan
Email Address : firstname.lastname@example.org
Home Page : google or some shit
Other Files By Author : Barrel o' Fun!, Velocity001, Obsess (soon, damnit)
Misc. Author Info : Bass player and...yeah
- Released on March 22nd, 2007.
* Copyright / Permissions *
Authors may NOT use the levels in this file as a base for modification or
reuse. You may modify and re-use graphics as you will, with proper credits
given. Contact the respective authors for permission to use the music tracks.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
* Where to get the file that this text file describes *