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Gravitation

   (23 reviews)
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About This File

A Spaceship with non linear gameplay, get any key you want at any time. Can be a bit of a challenge, but who knows.


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Guest

Unknown date

  
This is a very nice map. The looks, the atmosphere and the gameplay just made me feel warm and fuzzy inside :)

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Guest

Unknown date

  
Now this is a fun, well designed level. Everything looks good man, nice job. 4/16/07

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Guest

Unknown date

  
beauty map - 4/5 Daimon

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Guest

Unknown date

  
If you are a retarded moron, you may like this wad, otherwise avoid it.

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Guest

Unknown date

  
Quite lovely! It just needs to be a bit longer. ;)

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Guest

Unknown date

  
A bit short and simple on the gameplay, but it plays well anyway. Not very challenging, though.

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Guest

Unknown date

  
Nice one 4/5 Zalewa

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Guest

Unknown date

  
A nice medium level with excellent detail. I love descent music. XD 4/5 -Moti

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Guest

Unknown date

  
detail level is cool, the gameplay a bit simple, but solid design save all. A nice wad.

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Guest

Unknown date

  
dum, when you get the blue key you get locked in a room with a crapload of hellknhigts and chaingunners and its neerly imposible

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Guest

Unknown date

  
Um, boring

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Guest

Unknown date

  
Copy/paste from "Extraction" review: Doesn't work. Please fix the fatal bugs. Test with Boom if you're going to claim it is "Boom/limit-removin g". Failing that just say something like "intended to be Boom compatible but not tested". Thanks.

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Guest

Unknown date

  
An ok map, with some typical blookskull traps. Looks quite vrack-inspired, though most of the rooms are a bit square and flat, and the map could really do with a final battle after the last key door. The needing-a-radiation- suit-to-go-outside thing is a nice touch. If I could give the map 3.5/5 I would FP

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Guest

Unknown date

  
Boring design, nothing special.

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Guest

Unknown date

  
This is dated March 2007; it's pretty good. As one of the other reviewers points out, it owes a lot to the Vrack levels, although it's simpler and smaller. The gameplay encourages lots of infighting, and perhaps because of this it's fairly easy, especially if you get the yellow key first. The blue key room is tricky but not that tricky. You get plenty of health and ammo. The coloured pillars in the main hall that tell you where you have been were a nice touch.

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Guest

Unknown date

  
Not bad, test it more thoroughly next time. 3/5 - Belial

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Guest

Unknown date

  
Pretty boring.

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Guest

Unknown date

  
i dont like it.1 star

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Memfis

Unknown date

  
Challenging and looks good. The routes are unbalanced though: obviously you want to go for the plasmagun first. And the ending was disappointing: just a bunch of single monsters instead of an epic fight that I expected.

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Guest

Unknown date

  
This map is boring.

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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