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Gravitation

   (23 reviews)
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About This File

A Spaceship with non linear gameplay, get any key you want at any time. Can be a bit of a challenge, but who knows.


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Guest

Unknown date

  
This is a very nice map. The looks, the atmosphere and the gameplay just made me feel warm and fuzzy inside :)

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Guest

Unknown date

  
Now this is a fun, well designed level. Everything looks good man, nice job. 4/16/07

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Guest

Unknown date

  
beauty map - 4/5 Daimon

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Guest

Unknown date

  
If you are a retarded moron, you may like this wad, otherwise avoid it.

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Guest

Unknown date

  
Quite lovely! It just needs to be a bit longer. ;)

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Guest

Unknown date

  
A bit short and simple on the gameplay, but it plays well anyway. Not very challenging, though.

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Guest

Unknown date

  
Nice one 4/5 Zalewa

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Guest

Unknown date

  
A nice medium level with excellent detail. I love descent music. XD 4/5 -Moti

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Guest

Unknown date

  
detail level is cool, the gameplay a bit simple, but solid design save all. A nice wad.

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Guest

Unknown date

  
dum, when you get the blue key you get locked in a room with a crapload of hellknhigts and chaingunners and its neerly imposible

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Guest

Unknown date

  
Um, boring

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Guest

Unknown date

  
Copy/paste from "Extraction" review: Doesn't work. Please fix the fatal bugs. Test with Boom if you're going to claim it is "Boom/limit-removin g". Failing that just say something like "intended to be Boom compatible but not tested". Thanks.

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Guest

Unknown date

  
An ok map, with some typical blookskull traps. Looks quite vrack-inspired, though most of the rooms are a bit square and flat, and the map could really do with a final battle after the last key door. The needing-a-radiation- suit-to-go-outside thing is a nice touch. If I could give the map 3.5/5 I would FP

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Guest

Unknown date

  
Boring design, nothing special.

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Guest

Unknown date

  
This is dated March 2007; it's pretty good. As one of the other reviewers points out, it owes a lot to the Vrack levels, although it's simpler and smaller. The gameplay encourages lots of infighting, and perhaps because of this it's fairly easy, especially if you get the yellow key first. The blue key room is tricky but not that tricky. You get plenty of health and ammo. The coloured pillars in the main hall that tell you where you have been were a nice touch.

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Guest

Unknown date

  
Not bad, test it more thoroughly next time. 3/5 - Belial

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Guest

Unknown date

  
Pretty boring.

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Guest

Unknown date

  
i dont like it.1 star

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Memfis

Unknown date

  
Challenging and looks good. The routes are unbalanced though: obviously you want to go for the plasmagun first. And the ending was disappointing: just a bunch of single monsters instead of an epic fight that I expected.

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Guest

Unknown date

  
This map is boring.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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