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Gravitation

   (23 reviews)
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About This File

A Spaceship with non linear gameplay, get any key you want at any time. Can be a bit of a challenge, but who knows.


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Guest

Unknown date

  
This is a very nice map. The looks, the atmosphere and the gameplay just made me feel warm and fuzzy inside :)

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Guest

Unknown date

  
Now this is a fun, well designed level. Everything looks good man, nice job. 4/16/07

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Guest

Unknown date

  
beauty map - 4/5 Daimon

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Guest

Unknown date

  
If you are a retarded moron, you may like this wad, otherwise avoid it.

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Guest

Unknown date

  
Quite lovely! It just needs to be a bit longer. ;)

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Guest

Unknown date

  
A bit short and simple on the gameplay, but it plays well anyway. Not very challenging, though.

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Guest

Unknown date

  
Nice one 4/5 Zalewa

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Guest

Unknown date

  
A nice medium level with excellent detail. I love descent music. XD 4/5 -Moti

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Guest

Unknown date

  
detail level is cool, the gameplay a bit simple, but solid design save all. A nice wad.

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Guest

Unknown date

  
dum, when you get the blue key you get locked in a room with a crapload of hellknhigts and chaingunners and its neerly imposible

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Guest

Unknown date

  
Um, boring

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Guest

Unknown date

  
Copy/paste from "Extraction" review: Doesn't work. Please fix the fatal bugs. Test with Boom if you're going to claim it is "Boom/limit-removin g". Failing that just say something like "intended to be Boom compatible but not tested". Thanks.

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Guest

Unknown date

  
An ok map, with some typical blookskull traps. Looks quite vrack-inspired, though most of the rooms are a bit square and flat, and the map could really do with a final battle after the last key door. The needing-a-radiation- suit-to-go-outside thing is a nice touch. If I could give the map 3.5/5 I would FP

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Guest

Unknown date

  
Boring design, nothing special.

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Guest

Unknown date

  
This is dated March 2007; it's pretty good. As one of the other reviewers points out, it owes a lot to the Vrack levels, although it's simpler and smaller. The gameplay encourages lots of infighting, and perhaps because of this it's fairly easy, especially if you get the yellow key first. The blue key room is tricky but not that tricky. You get plenty of health and ammo. The coloured pillars in the main hall that tell you where you have been were a nice touch.

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Guest

Unknown date

  
Not bad, test it more thoroughly next time. 3/5 - Belial

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Guest

Unknown date

  
Pretty boring.

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Guest

Unknown date

  
i dont like it.1 star

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Memfis

Unknown date

  
Challenging and looks good. The routes are unbalanced though: obviously you want to go for the plasmagun first. And the ending was disappointing: just a bunch of single monsters instead of an epic fight that I expected.

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Guest

Unknown date

  
This map is boring.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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