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Extraction

   (14 reviews)
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About This File

Some Sewage Base I worked on ages ago but never got around to completely till the Comm project in 2 weeks started. This is the official version before Vegeta stripped it of it's "atmosphere".


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Guest

Unknown date

  
The reason it fails in prboom is because of this ... 1. PICTURE shows 5 times in TEXTURE1 but no such patch. 2. ADEL_B22/23 shows in TEXTURE1 buyt no such patch. 3. N_CGRN01/NFCL42RD/NF CL43GN all show in TEXTURE1 lump but are not patches and are actually floors. This flat needs to be duplicated as a patch. 4. With the exception of PICTURE, all others still show under PNAMES. 4. No p_start/p_end markers ( might not be important ). Easily fixed. 0 score at present.

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Guest

Unknown date

  
C'mon folks, this wad is far better than much other stuff this week. Worked in zdoom for me. Not outstanding but a few minutes of fun.

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Guest

Unknown date

  
Doesn't work. Please fix the fatal bugs. Test with Boom if you're going to claim it is "Boom/limit-removin g". Failing that just say something like "intended to be Boom compatible but not tested". Thanks.

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Guest

Unknown date

  
Vegeta's version is cooler, this one is just gay.

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Guest

Unknown date

  
Ehh... it isn't too different from the stripped-down version seen in the Megawad in 2 weeks project. The only things different in this version are that it has two ugly looking colored sectors (one in the beginning of the map with the berserk item and one at the exit). I think there were some transparent slimefall textures. Overall, if you played the one in the Megawad in 2 weeks project, it's pretty much the same thing except with the slight changes in this one. 2/5

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Guest

Unknown date

  
Megawad filler material. 2/5 - Belial

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Guest

Unknown date

  
don't quit your day job.

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Guest

Unknown date

  
nothing worth the download

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Guest

Unknown date

  
Mediocre gameplay, boring design, itsn't worth the time, I suggest you to avoid this.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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