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DOOM: A Megawad in Two Weeks

   (55 reviews)
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4 Screenshots

About This File

The idea behind this was to create a classic DOOM Megawad in two weeks. You can follow the development of the project at this thread in the doomworld.com forums http://www.doomworld.com/vb/showthread.php?s=&threadid=39487

As calling the project DOOM 3 should be way too ambitous, we droped the idea, but the mod follows the plot right where Final DOOM lefts out. There are multiple references and alusion to elements from other chapters in the DOOM series, I'll send a special prize to the first who sends me a list of them all.

In case you like to add some background before playing you can read the plot right here (I put it now so you don't get tired before reading it).

But before that I want to advise you that jumping is not allowed.


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Guest

Unknown date

  
Unlike some other people, I liked the early levels best. Please make your own classic episode, Vegeta!

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Guest

Unknown date

  
Way too bright in first maps, but overall a beatiful mod. - 3/5 Daimon

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Guest

Unknown date

  
Level quality varies from mediocre to pretty good, with the average somewhere around "not quite worth playing". It would have been better off without the "bosses", and it really wasn't necessary to convert some of the maps to Hexen format when they were originally vanilla or Boom compatible (and Boom stuff mostly used by mistake too). As for the "story": who cares?

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Guest

Unknown date

  
Whoa this is cool. Five stars -Cimmerian

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Lizardcommando

Unknown date

  
Not bad. Most of the maps are fun to play. I didn't really care for the story. I hated the new enemies.

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Guest

Unknown date

  
I'm normally very dubious about "quick build" megawads, but this is actually quite good. Nice gameplay and has the feel of classic Doom - as the authors wanted. A very nice mapset that's well worth the download. Shame it's not all 32 levels. A well deserved 4/5

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Guest

Unknown date

  
Wow, first time I see this wad. I love it. -Xen

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Guest

Unknown date

  
The early maps (MAP01 - MAP08) weren't all that great, but the later levels were pretty good. The new bosses were annoying. They should have been left out of this megawad.

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Guest

Unknown date

  
Nice megawad, too bad it's a bit short. I love the first maps!

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Guest

Unknown date

  
Some maps need to be polished but still an overall nice megawad. -Hioshen

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Guest

Unknown date

  
Totally sweet, unlike everyone else, I enjoyed the entire wad. 5 stars

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Guest

Unknown date

  
why did i ever join this project? 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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