Advanced engine needed : ZDoom (version 2.1.7 as of this writing)
Primary purpose : Single play
Update to : extermin.zip (updated text, some bug fixes, a few new features)
Title : The Exterminator (Light version)
Filename : extermin.wad
Release date : March 31, 2007
Author : Cliff AKA Lizardcommando
Email Address : lizardcommando(AT)gmail.com
Other Files By Author : My EDGE mod icd-lizard.wad, my graphics mod
lizardwar.wad, some Doom skins available on my
outdated geocities site, a single player one
map uglee.wad, MAP12 from the 2-week megawad,
a joke weapon patch bombvest.wad, and a
deathmatch level barfight.wad
Misc. Author Info : I like Doom and I make flash cartoons and draw
cartoony comics featuring my Lizard characters.
Description : It's a cartoony, MSPAINT weapons mod for the
latest version of ZDoom (2.1.7 as of this writing).
This is supposed to be the remake of my EDGE
weapons mod, Immoral Conduct: Lizard Edition
(ICD-Lizard). There aren't as many weapons as
ICD-Lizard but I'm sure people won't mind.
There are three new enemies, but they are human
enemies, not the Lizards. There will be a full
version with brand new enemies that are Lizards.
Unfortunately, that might not be ready for a while.
Look at the textfile EXTERMINATOR-DETAILS.TXT
for more info on the new things found in this mod.
I Give My Thanks To : Marty Kirra, Wildweasel, TheShooter7, DoomRater,
Xaser, and everyone else from the Doom Armory and
ZDoom forums who helped me with the DECORATE stuff.
Beta Testers Marty Kirra, Wildweasel, and hitmanx
for giving me suggestions and telling me what stuff to fix.
My brother Jeff for suggesting me to add in the Infantry
Rifle and doing some additional Beta testing via Coop
games on LAN and also giving me some other ideas for
this mod. :)
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Any map
Single Player : Designed for
Cooperative 2-4 Player : Yes (but buggy)
Deathmatch 2-4 Player : Not Tested
Difficulty Settings : Not implemented
* Construction *
Base : New graphics are from scratch.
The new Zombiemen were based off of the Doom Marines
skinpack and the "human" Zombieman skin.
Explosion Sprites are from Metal Slug.
The new Chaingun guy is a modified Strife rebel soldier.
Build Time : Since March of 2006, on and off
Editor(s) used : Wintex, XWE, Notepad, MSPAINT, Sound recorder,
Known Bugs : There are two "minor" bugs that I am fully
aware of. They aren't exactly serious, game-play
crippling bugs, they're more like minor
annoyances. They aren't too noticable in-game AFAIK.
*When you run out of ammo for any gun, you
automatically switch to the PlasmaGun even
though it's been replaced. It's a ZDoom bug
when you use IDFA/IDKFA cheats AFAIK.
*Weapons and items that are spawned from the random
spawnpoints do not respawn at all in multiplayer
games, even when Spawn Items is on. Also, these
weapons that are spawned from the random
spawnpoints do not stay even when Weapon Stay is
on. I don't know how to fix this problem. As far
as I know, this is a ZDoom Engine bug.
*There may be some more minor DECORATE related
bugs. I can probably fix them on my own, but
I'll probably need some help with it anyways.
May Not Run With... : Anything that doesn't have full DECORATE support
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
Lizardcommando, the Exterminators, and anyone else related to those characters
are copyrighted to Cliff, AKA Lizardcommando. (2000-2007)
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact and have no
intent in making any profit out of the files included.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
My site: http://www.geocities.com/lizardcommando/enter.html
Other Web sites: http://www.relentlessbeating.com/wads/
There are a few new things in this version of The Exterminator.
*Added in a new weapon, the .45 Caliber Machine Pistol.
*Added in a new secondary function for the Infantry Rifle.
*Added in a new enemy, the SMG Trooper.
*Removed the Molotov Cocktails.
*Some items/weapons have new pickup sounds.
*Changed how the Handcannon functions.
*Changed the Berserksphere so that it acts like a "Frightener" powerup.
*Made some small changes to the weapon order.
*Made a few additional tweaks to the weapons.