Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Exterminator (Light version)

   (13 reviews)
Sign in to follow this  

Guest

About This File

It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Pretty cool!-Adam3

Share this review


Link to review
Guest

Unknown date

  
ok what is this doing in levels/ports shouldn't it be in the combos or whatever directory custom weapons goes in

Share this review


Link to review
Guest

Unknown date

  
this was much much better than your shitty edge mod.

Share this review


Link to review
Guest

Unknown date

  
This was pretty fun for something that is so simple-looking and cartoony. I didnt enjoy the mspaint graphics but at least the animations are pretty cool like the ones for the smgs, infantry rifle and the assault rifle. The sounds are cool too. The weapons seem balanced as far as I can tell.

Share this review


Link to review
Guest

Unknown date

  
It's surprisingly fun for something that has MSPaint graphics. The animations are decent for most of the weapons (I didn't like that SPAS shotgun or the charge cannon, personally), the new enemies are cool like that chaingunner guy, and that uzi/mac10 looking gun was cool. Too bad you got rid of those fire bombs. Those kicked ass. This was much better than your EDGE mod. You should have fixed the SPAS and the charge cannon and I wish you didn't get rid of the fire bombs. 4/5

Share this review


Link to review
Guest

Unknown date

  
Ok graphics. Pretty cool sounds.

Share this review


Link to review
Guest

Unknown date

  
^Yeah, I agree with the last guy. What the hell is a weapons mod doing in this section? As for the mod itself, it's interesting and different and the weapons are kinda neat, but they don't match with the default Doom textures. If only it had its own custom textures and custom enemies to match this mod and maybe even custom levels, this would be better. 4/5

Share this review


Link to review
Guest

Unknown date

  
Duplicate of id=14767. Same shit, same rating.

Share this review


Link to review
Guest

Unknown date

  
LizardCommando rawks my cawk!

Share this review


Link to review
Guest

Unknown date

  
Awsome! it's the first mod i play that make the weapons reload decently,but the double barrel shotgun sucks preety cool

Share this review


Link to review
  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
×