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The Exterminator (Light version)

   (13 reviews)
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About This File

It's a cartoony, MSPAINT weapons mod for the latest version of ZDoom (2.1.7 as of this writing). This is supposed to be the remake of my EDGE weapons mod, Immoral Conduct: Lizard Edition (ICD-Lizard). There aren't as many weapons as ICD-Lizard but I'm sure people won't mind. There are three new enemies, but they are human enemies, not the Lizards. There will be a full version with brand new enemies that are Lizards. Unfortunately, that might not be ready for a while. Look at the textfile EXTERMINATOR-DETAILS.TXT for more info on the new things found in this mod.


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Guest

Unknown date

  
Pretty cool!-Adam3

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Guest

Unknown date

  
ok what is this doing in levels/ports shouldn't it be in the combos or whatever directory custom weapons goes in

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Guest

Unknown date

  
this was much much better than your shitty edge mod.

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Guest

Unknown date

  
This was pretty fun for something that is so simple-looking and cartoony. I didnt enjoy the mspaint graphics but at least the animations are pretty cool like the ones for the smgs, infantry rifle and the assault rifle. The sounds are cool too. The weapons seem balanced as far as I can tell.

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Guest

Unknown date

  
It's surprisingly fun for something that has MSPaint graphics. The animations are decent for most of the weapons (I didn't like that SPAS shotgun or the charge cannon, personally), the new enemies are cool like that chaingunner guy, and that uzi/mac10 looking gun was cool. Too bad you got rid of those fire bombs. Those kicked ass. This was much better than your EDGE mod. You should have fixed the SPAS and the charge cannon and I wish you didn't get rid of the fire bombs. 4/5

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Guest

Unknown date

  
Ok graphics. Pretty cool sounds.

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Guest

Unknown date

  
^Yeah, I agree with the last guy. What the hell is a weapons mod doing in this section? As for the mod itself, it's interesting and different and the weapons are kinda neat, but they don't match with the default Doom textures. If only it had its own custom textures and custom enemies to match this mod and maybe even custom levels, this would be better. 4/5

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Guest

Unknown date

  
Duplicate of id=14767. Same shit, same rating.

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Guest

Unknown date

  
LizardCommando rawks my cawk!

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Guest

Unknown date

  
Awsome! it's the first mod i play that make the weapons reload decently,but the double barrel shotgun sucks preety cool

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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