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Genesis of Descent

   (55 reviews)
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A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.


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Guest

Unknown date

  
Amazing in looks and mostly fun and kinda classic feeling still in gameplay, despite the scripted events.

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Guest

Unknown date

  
Epic.

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Guest

Unknown date

  
Well, if they added some more detail it would have been better :):):) 5 stars.

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Guest

Unknown date

  
Very, VERY impressive. I had trouble figuring out where I was going for a while, which was a slight turn-off, but for the majority of the map I was in good shape. Very impressive graphically. -Ultimate

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Guest

Unknown date

  
i got stuck in like 2 minutes. looks great, frustrating to play.

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Guest

Unknown date

  
OMFG! WOTW! Needs more like this! I LOVE that one. I love the fans, I love the architecture, the whole style, the gameplay - these sudden visits in hell or somewhere and esp. the comfortable starting. Means: No Cybies and shit in the first level just starting with a few Zombiemans. Yes, this is action in the best old style without need to resort to tons of superhard enemies. It just needs more from that kind of stuff. 5/5 - Cacodemon

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Unknown date

  
Definitely worth 5 stars. From gameplay and pacing of events to the detailed and non-linear map design, this is a superb doom wad. There was a small bug though, and I had to use idclip. Map01, the room which darkens the second time you visit it, the one with the baron, cacodemon and a few imps. The room didn't relight and open after I killed all the monsters in it. But overall, I had great time with this wad. Hoping to see more high quality maps in the future! :)

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Unknown date

  
I found this a bit dissapointing. The switch-hunting, especially at the start, is tedious, and there are points where I think the health/ammo placement needs some serious tweaking. The slow action picks up a bit towards the end though, and the hellish section is very well done. Could have done with something more than a cyberdemon at the end too. 3/5 FP

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Unknown date

  
Way too detailed; brings ZDoom to a screaming halt on older systems. Can't help but wonder how it would play on a newer system -- unfortunately I don't have one. shame, too; it looks like a great map

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Unknown date

  
"(...) fast paced Doom action." - Lie. The idea was great and levels really look awesome with all these huge and uber-detailed areas. But the gameplay was really illogical - I pushed a switch and then wandered through entire level to find another one and so forth. E1M2 pissed me off so I switched to E1M3 to see whether it sucks too. It did, although dumb monsters getting torn to pieces in fans made me laugh. 2/5 for effort, Zalewa WHY CAN'T YOU PEOPLE MAKE SIMPLE MAPS ANYMORE? Doom is not Tomb Raider!

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Unknown date

  
I have an old computer and it made my computer slow down really badly. It's a shame since it looked really interesting. I hope KZIZD isnt going to be this over-detailed.

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Guest

Unknown date

  
This was really good piece of work. You will find there 2 maps + intro with nice details with lot of slopes. There isnt lack of ammo and health. I could make easily 100% kills with it, so I say it is very well balanced. I only complain about some gameplay issues here and there and I have also found some HOMs. But overall really good work. 4/5 - Damned

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Unknown date

  
Awesome.

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Guest

Unknown date

  
Simply excelent! 5/5

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Unknown date

  
It's not "over detailed". It your computers which suck. I really liked it, the design isn't perfect. But I like the game play, and the size of the maps. 4/5 Kristus

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Unknown date

  
Wow this is pretty awesome-very atmospheric,well detailed and majestically executed. BTM there arent enough new enemies -a terrible shame as this would have been a perfect way for really bringing out the eerie climate. I would like to give special mention to the hellish themes as being the unqualified highlights of the map, both for their adrenaline charged game-play and artistic chemistry, and a special ignoble mention to the rotating fans, which killed me rather than tearing off a limb. Wcap suks

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Unknown date

  
Although away from any single-player DooM for quite a long time, I had been looking for a WAD with the qualities that made the original DooM great: Atmospherics, the sense of urgency due to the scarce ammo, and clever monster placement. Hobo does a great job of taking these elements into modern times to render Genesis of Descent--a gargantuan DooM map that marries detail and gameplay delightfully. An effort of this magnitude deserves nothing but 5/5. -Chaindude

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Guest

Unknown date

  
wow, very beatiful map - 4/5 daimon

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Guest

Unknown date

  
Absolutely amazing; huge maps, amazing detail, great layout and some of the fighters definitely weren't bad. The monster place was great in some spots. However, I did run into 2 glitchs 1. The first 2 elevetors after you enter the Phobos Base went down instead of up (but I just reloaded and it was fine) 2. The Blue Door in the first mission kept on dissapearing on me for some reason; weird. One more thing, if there are 3 missions, why did I only get to do two? o.O em1m1 and em1m2, Where's Em1m3?

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Guest

Unknown date

  
Two very well done maps. I found gameplay to be fine. Definitely one to try out.

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Guest

Unknown date

  
Some interesting moments, including a particularly jarring one in E1M3. It looks really damn good and has a great scale, too. I felt particularly attracted by the atmosphere. On the downside, the gameplay flows rather awfully. It had some interesting moments (specifically barrels) but in the end, just didn't feel all of that fun. E1M3 was a minor imporvement, though the cyberdemon battle was annoying as can be. That said, 3.5/5 -Snakes

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Unknown date

  
weird.... I like it!!! -z34chris

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Unknown date

  
The level looks really nice but it was kind of boring, especially in the beginning. I especially hated the switch-hunting. 4/5

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Unknown date

  
Very impressive with what I've seen thus far, and extra points for it being an Ultimate Doom wad. I haven't had too much of an issue with ammo so far, but I've only just cracked this one open. I've got the feeling this one will take me quite a while to conquer, but I've got a good feeling about this. 5 stars.

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Unknown date

  
A few great looking and challenging huge levels. With a generally slow and boring gameplay enhanced with some switchhunt. Certain fights could use quite a bit more ammo, unless it's intentional to make player cause infighting in between spectres, cacos and barons in 0 lightning rooms. A wad of 5/5 detail that gets just 3/5 for the poor gameplay.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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