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Genesis of Descent

   (55 reviews)
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A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.


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Guest

Unknown date

  
Amazing in looks and mostly fun and kinda classic feeling still in gameplay, despite the scripted events.

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Guest

Unknown date

  
Epic.

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Guest

Unknown date

  
Well, if they added some more detail it would have been better :):):) 5 stars.

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Guest

Unknown date

  
Very, VERY impressive. I had trouble figuring out where I was going for a while, which was a slight turn-off, but for the majority of the map I was in good shape. Very impressive graphically. -Ultimate

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Unknown date

  
i got stuck in like 2 minutes. looks great, frustrating to play.

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Guest

Unknown date

  
OMFG! WOTW! Needs more like this! I LOVE that one. I love the fans, I love the architecture, the whole style, the gameplay - these sudden visits in hell or somewhere and esp. the comfortable starting. Means: No Cybies and shit in the first level just starting with a few Zombiemans. Yes, this is action in the best old style without need to resort to tons of superhard enemies. It just needs more from that kind of stuff. 5/5 - Cacodemon

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Unknown date

  
Definitely worth 5 stars. From gameplay and pacing of events to the detailed and non-linear map design, this is a superb doom wad. There was a small bug though, and I had to use idclip. Map01, the room which darkens the second time you visit it, the one with the baron, cacodemon and a few imps. The room didn't relight and open after I killed all the monsters in it. But overall, I had great time with this wad. Hoping to see more high quality maps in the future! :)

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Unknown date

  
I found this a bit dissapointing. The switch-hunting, especially at the start, is tedious, and there are points where I think the health/ammo placement needs some serious tweaking. The slow action picks up a bit towards the end though, and the hellish section is very well done. Could have done with something more than a cyberdemon at the end too. 3/5 FP

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Unknown date

  
Way too detailed; brings ZDoom to a screaming halt on older systems. Can't help but wonder how it would play on a newer system -- unfortunately I don't have one. shame, too; it looks like a great map

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Unknown date

  
"(...) fast paced Doom action." - Lie. The idea was great and levels really look awesome with all these huge and uber-detailed areas. But the gameplay was really illogical - I pushed a switch and then wandered through entire level to find another one and so forth. E1M2 pissed me off so I switched to E1M3 to see whether it sucks too. It did, although dumb monsters getting torn to pieces in fans made me laugh. 2/5 for effort, Zalewa WHY CAN'T YOU PEOPLE MAKE SIMPLE MAPS ANYMORE? Doom is not Tomb Raider!

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Unknown date

  
I have an old computer and it made my computer slow down really badly. It's a shame since it looked really interesting. I hope KZIZD isnt going to be this over-detailed.

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Unknown date

  
This was really good piece of work. You will find there 2 maps + intro with nice details with lot of slopes. There isnt lack of ammo and health. I could make easily 100% kills with it, so I say it is very well balanced. I only complain about some gameplay issues here and there and I have also found some HOMs. But overall really good work. 4/5 - Damned

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Unknown date

  
Awesome.

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Guest

Unknown date

  
Simply excelent! 5/5

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Unknown date

  
It's not "over detailed". It your computers which suck. I really liked it, the design isn't perfect. But I like the game play, and the size of the maps. 4/5 Kristus

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Unknown date

  
Wow this is pretty awesome-very atmospheric,well detailed and majestically executed. BTM there arent enough new enemies -a terrible shame as this would have been a perfect way for really bringing out the eerie climate. I would like to give special mention to the hellish themes as being the unqualified highlights of the map, both for their adrenaline charged game-play and artistic chemistry, and a special ignoble mention to the rotating fans, which killed me rather than tearing off a limb. Wcap suks

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Unknown date

  
Although away from any single-player DooM for quite a long time, I had been looking for a WAD with the qualities that made the original DooM great: Atmospherics, the sense of urgency due to the scarce ammo, and clever monster placement. Hobo does a great job of taking these elements into modern times to render Genesis of Descent--a gargantuan DooM map that marries detail and gameplay delightfully. An effort of this magnitude deserves nothing but 5/5. -Chaindude

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Unknown date

  
wow, very beatiful map - 4/5 daimon

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Guest

Unknown date

  
Absolutely amazing; huge maps, amazing detail, great layout and some of the fighters definitely weren't bad. The monster place was great in some spots. However, I did run into 2 glitchs 1. The first 2 elevetors after you enter the Phobos Base went down instead of up (but I just reloaded and it was fine) 2. The Blue Door in the first mission kept on dissapearing on me for some reason; weird. One more thing, if there are 3 missions, why did I only get to do two? o.O em1m1 and em1m2, Where's Em1m3?

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Guest

Unknown date

  
Two very well done maps. I found gameplay to be fine. Definitely one to try out.

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Unknown date

  
Some interesting moments, including a particularly jarring one in E1M3. It looks really damn good and has a great scale, too. I felt particularly attracted by the atmosphere. On the downside, the gameplay flows rather awfully. It had some interesting moments (specifically barrels) but in the end, just didn't feel all of that fun. E1M3 was a minor imporvement, though the cyberdemon battle was annoying as can be. That said, 3.5/5 -Snakes

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Unknown date

  
weird.... I like it!!! -z34chris

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Unknown date

  
The level looks really nice but it was kind of boring, especially in the beginning. I especially hated the switch-hunting. 4/5

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Unknown date

  
Very impressive with what I've seen thus far, and extra points for it being an Ultimate Doom wad. I haven't had too much of an issue with ammo so far, but I've only just cracked this one open. I've got the feeling this one will take me quite a while to conquer, but I've got a good feeling about this. 5 stars.

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Unknown date

  
A few great looking and challenging huge levels. With a generally slow and boring gameplay enhanced with some switchhunt. Certain fights could use quite a bit more ammo, unless it's intentional to make player cause infighting in between spectres, cacos and barons in 0 lightning rooms. A wad of 5/5 detail that gets just 3/5 for the poor gameplay.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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