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Genesis of Descent

   (55 reviews)
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A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.


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Unknown date

  
There's nothing like the feeling you get when you start a new map and are immediately supplied with a shit load of weaponry -- you just know your in for a mighty fight. Unfortunately, this did not happen with Genesis of Descent. Architecturally speaking this is superb with some pretty nifty features, but the initial running around with only a pistol, as well as the switch hunt, seriously took the edge off what should have been a great level. A disappointing 3.5/5 rounded to 4/5

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I really can't help but think that I was expecting something better. Huge, beautiful, but the lack of ammo and health annoyed me within about 2 minutes once the actual combat began. The levels felt so large that they felt structureless. It felt like an insanely detailed set of levels with little gameplay. A bit too detailed, I might add – my computer slowed down quite a bit on these levels, and it can easily handle the doom engine. 2/5, speaking on an architectural basis, purely. -G.Ballblue

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Unknown date

  
Agreed with the above reviewer, although I'm not as verbose... Nice looking maps but boring gameplay. 3/5

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  • File Reviews

    • By Pechudin · Posted
      First two levels are Wolfenstein 3D - tier corridor fests (albeit quirky), not very engaging, but after that the maps become much better. Huge vistas in an underground cavern, silent teleport fu***ry and heaps of small neat details. Very oppresive atmosphere at times.     DooM maps have a langauge of their own. You know what you expect from a DooM map. Monsters, keys triggering traps, there is an assumed flow. I love it when maps subvert these expectations, and while these maps do not go full chaotic (and there is a balance, it cannot be too random, there does need to be a theme), I love how the world seems to be tearing at the seams, and about the only thing you can cling to as familiar to a DooM map is killing Demons.     So yeah, I guess you could say I liked it. Too bad it's so short. Hopefully Shrooms 2 exit the Mordeth hell.
    • By MadGuy · Posted
      When I play WITHOUT this mod all colors feel washed out. It's a really amazing color pallet mod. 
    • By SilverMiner · Posted
      Final Doom that it was meant to be I want the TNTR 2
    • By SilverMiner · Posted
      This is a one of wads that inspired me to map for Doom. 
    • By SilverMiner · Posted
      I feel the taste of 2000s
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