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Genesis of Descent

   (55 reviews)
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A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom action.


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Guest

Unknown date

  
Amazing in looks and mostly fun and kinda classic feeling still in gameplay, despite the scripted events.

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Guest

Unknown date

  
Epic.

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Guest

Unknown date

  
Well, if they added some more detail it would have been better :):):) 5 stars.

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Guest

Unknown date

  
Very, VERY impressive. I had trouble figuring out where I was going for a while, which was a slight turn-off, but for the majority of the map I was in good shape. Very impressive graphically. -Ultimate

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Unknown date

  
i got stuck in like 2 minutes. looks great, frustrating to play.

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Guest

Unknown date

  
OMFG! WOTW! Needs more like this! I LOVE that one. I love the fans, I love the architecture, the whole style, the gameplay - these sudden visits in hell or somewhere and esp. the comfortable starting. Means: No Cybies and shit in the first level just starting with a few Zombiemans. Yes, this is action in the best old style without need to resort to tons of superhard enemies. It just needs more from that kind of stuff. 5/5 - Cacodemon

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Unknown date

  
Definitely worth 5 stars. From gameplay and pacing of events to the detailed and non-linear map design, this is a superb doom wad. There was a small bug though, and I had to use idclip. Map01, the room which darkens the second time you visit it, the one with the baron, cacodemon and a few imps. The room didn't relight and open after I killed all the monsters in it. But overall, I had great time with this wad. Hoping to see more high quality maps in the future! :)

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Unknown date

  
I found this a bit dissapointing. The switch-hunting, especially at the start, is tedious, and there are points where I think the health/ammo placement needs some serious tweaking. The slow action picks up a bit towards the end though, and the hellish section is very well done. Could have done with something more than a cyberdemon at the end too. 3/5 FP

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Unknown date

  
Way too detailed; brings ZDoom to a screaming halt on older systems. Can't help but wonder how it would play on a newer system -- unfortunately I don't have one. shame, too; it looks like a great map

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Unknown date

  
"(...) fast paced Doom action." - Lie. The idea was great and levels really look awesome with all these huge and uber-detailed areas. But the gameplay was really illogical - I pushed a switch and then wandered through entire level to find another one and so forth. E1M2 pissed me off so I switched to E1M3 to see whether it sucks too. It did, although dumb monsters getting torn to pieces in fans made me laugh. 2/5 for effort, Zalewa WHY CAN'T YOU PEOPLE MAKE SIMPLE MAPS ANYMORE? Doom is not Tomb Raider!

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Unknown date

  
I have an old computer and it made my computer slow down really badly. It's a shame since it looked really interesting. I hope KZIZD isnt going to be this over-detailed.

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Guest

Unknown date

  
This was really good piece of work. You will find there 2 maps + intro with nice details with lot of slopes. There isnt lack of ammo and health. I could make easily 100% kills with it, so I say it is very well balanced. I only complain about some gameplay issues here and there and I have also found some HOMs. But overall really good work. 4/5 - Damned

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Unknown date

  
Awesome.

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Guest

Unknown date

  
Simply excelent! 5/5

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Unknown date

  
It's not "over detailed". It your computers which suck. I really liked it, the design isn't perfect. But I like the game play, and the size of the maps. 4/5 Kristus

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Unknown date

  
Wow this is pretty awesome-very atmospheric,well detailed and majestically executed. BTM there arent enough new enemies -a terrible shame as this would have been a perfect way for really bringing out the eerie climate. I would like to give special mention to the hellish themes as being the unqualified highlights of the map, both for their adrenaline charged game-play and artistic chemistry, and a special ignoble mention to the rotating fans, which killed me rather than tearing off a limb. Wcap suks

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Unknown date

  
Although away from any single-player DooM for quite a long time, I had been looking for a WAD with the qualities that made the original DooM great: Atmospherics, the sense of urgency due to the scarce ammo, and clever monster placement. Hobo does a great job of taking these elements into modern times to render Genesis of Descent--a gargantuan DooM map that marries detail and gameplay delightfully. An effort of this magnitude deserves nothing but 5/5. -Chaindude

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Unknown date

  
wow, very beatiful map - 4/5 daimon

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Guest

Unknown date

  
Absolutely amazing; huge maps, amazing detail, great layout and some of the fighters definitely weren't bad. The monster place was great in some spots. However, I did run into 2 glitchs 1. The first 2 elevetors after you enter the Phobos Base went down instead of up (but I just reloaded and it was fine) 2. The Blue Door in the first mission kept on dissapearing on me for some reason; weird. One more thing, if there are 3 missions, why did I only get to do two? o.O em1m1 and em1m2, Where's Em1m3?

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Guest

Unknown date

  
Two very well done maps. I found gameplay to be fine. Definitely one to try out.

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Unknown date

  
Some interesting moments, including a particularly jarring one in E1M3. It looks really damn good and has a great scale, too. I felt particularly attracted by the atmosphere. On the downside, the gameplay flows rather awfully. It had some interesting moments (specifically barrels) but in the end, just didn't feel all of that fun. E1M3 was a minor imporvement, though the cyberdemon battle was annoying as can be. That said, 3.5/5 -Snakes

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Unknown date

  
weird.... I like it!!! -z34chris

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Unknown date

  
The level looks really nice but it was kind of boring, especially in the beginning. I especially hated the switch-hunting. 4/5

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Unknown date

  
Very impressive with what I've seen thus far, and extra points for it being an Ultimate Doom wad. I haven't had too much of an issue with ammo so far, but I've only just cracked this one open. I've got the feeling this one will take me quite a while to conquer, but I've got a good feeling about this. 5 stars.

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Unknown date

  
A few great looking and challenging huge levels. With a generally slow and boring gameplay enhanced with some switchhunt. Certain fights could use quite a bit more ammo, unless it's intentional to make player cause infighting in between spectres, cacos and barons in 0 lightning rooms. A wad of 5/5 detail that gets just 3/5 for the poor gameplay.

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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