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Meretricious Plunge

   (18 reviews)
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2 Screenshots

About This File

One new level with a hellish theme, similar to bits of Episode2 and Episode3. This was originally supposed to be a contribution for DarkHaven's megawad project which was codenamed X-DOOM... Sadly, that project died, despite the fact that my map for it got finished. So I've decided to release it now as a separate add-on, cause otherwise I would've felt like I wasted too many productive hours for absolutely nothing.

GAMEPLAY HINTS: If you get lost or stuck, look at the walls and try to search for some shootable switches. Also, try pressing SPACEBAR in front of certain walls. And quicksave :)


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Guest

Unknown date

  
A large level which is frustrating as hell. 2/5

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Guest

Unknown date

  
It's so old-school that it has a secret just behind the start location. It's basically a decent but unexceptional level from 1995, transplanted into the modern day; it's so accurate that it transcends rationality. I flicked and shot and pressed all the switches and killed all the monsters I could find, and came within an inch of giving up, until I realised that there's a lift in the very first room. But there's a lot of wandering about.

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Guest

Unknown date

  
Awesome in a Frustrating way. 2.5/5

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Guest

Unknown date

  
A frustrating level which is large as hell. 2/5

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Unknown date

  
What all the others (had me running around in the narrow corridors ;P) said and half a bonus because it was a big level and well designed. 2.5 - Optimus

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Guest

Unknown date

  
This is a weird and badly done map, can't imagine what it should be. 0/5

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Guest

Unknown date

  
Hmmm.... Large and Frustrating! Actually not too bad.

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Guest

Unknown date

  
mmm... not a total crap but 2 and 1/2 from me - Daimon

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Obsidian

Unknown date

  
Pretty decently made, if a bit confusing at times. 3 stars. - Obsidian

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Guest

Unknown date

  
A decent hellish Level. I like the basic old school design, gameplay is good and there are a few frustrating puzzles. Uses a good song from ROTT. No difficulty settings. Ugly Sky. It gets 3 Stars -PC

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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