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Meretricious Plunge

   (18 reviews)
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2 Screenshots

About This File

One new level with a hellish theme, similar to bits of Episode2 and Episode3. This was originally supposed to be a contribution for DarkHaven's megawad project which was codenamed X-DOOM... Sadly, that project died, despite the fact that my map for it got finished. So I've decided to release it now as a separate add-on, cause otherwise I would've felt like I wasted too many productive hours for absolutely nothing.

GAMEPLAY HINTS: If you get lost or stuck, look at the walls and try to search for some shootable switches. Also, try pressing SPACEBAR in front of certain walls. And quicksave :)


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Guest

Unknown date

  
A large level which is frustrating as hell. 2/5

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Guest

Unknown date

  
It's so old-school that it has a secret just behind the start location. It's basically a decent but unexceptional level from 1995, transplanted into the modern day; it's so accurate that it transcends rationality. I flicked and shot and pressed all the switches and killed all the monsters I could find, and came within an inch of giving up, until I realised that there's a lift in the very first room. But there's a lot of wandering about.

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Guest

Unknown date

  
Awesome in a Frustrating way. 2.5/5

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Guest

Unknown date

  
A frustrating level which is large as hell. 2/5

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Guest

Unknown date

  
What all the others (had me running around in the narrow corridors ;P) said and half a bonus because it was a big level and well designed. 2.5 - Optimus

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Guest

Unknown date

  
This is a weird and badly done map, can't imagine what it should be. 0/5

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Guest

Unknown date

  
Hmmm.... Large and Frustrating! Actually not too bad.

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Guest

Unknown date

  
mmm... not a total crap but 2 and 1/2 from me - Daimon

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Obsidian

Unknown date

  
Pretty decently made, if a bit confusing at times. 3 stars. - Obsidian

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Guest

Unknown date

  
A decent hellish Level. I like the basic old school design, gameplay is good and there are a few frustrating puzzles. Uses a good song from ROTT. No difficulty settings. Ugly Sky. It gets 3 Stars -PC

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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