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zbloodpak for skulltag

   (33 reviews)
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4 Screenshots

About This File

this is a version of zbloodpak with edited decorate lumps to make it work on the new skulltag. since some skulltag lumps are already identified in the wad, the other decorate lumps are named with "2"s at the end of them. (ex darkimp2) permission from the author WAS obtained.


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Guest

Unknown date

  
Make a version that doesnt have new maps and then come talk to me.

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Guest

Unknown date

  
One of the best megawads I've played. Good gameplay. Who says that it's a shit, is a stupid guy

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Guest

Unknown date

  
Was a pile of shit, and still is a pile of shit. Probably will always be a pile of shit.

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Guest

Unknown date

  
Was/And still is/Probably will always be/a pile of shit.

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Guest

Unknown date

  
this wad sux!!. ripped graphics are lame!!! 1/5

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Guest

Unknown date

  
Was and is a funny mapset. It's not a masterpiece, but fun is guaranteed. 5/5

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Guest

Unknown date

  
well the levels suck,but i like the vile staff and the malukuha thing,i think thats what he says.5/5 for the vile staff.

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Combinebobnt

Unknown date

  
Definitely not that close to the original blood, but standalone, it's not that bad. Some of the levels are long, boring treks, but a bigger number of good ones makes up for that fact. The difficulty can get quite high on UV, but not too hard that it detracts from the gameplay and leaves you frustrated. The weapons are useful; the monsters are just like their doom respectives. Even if it doesn't stand much for replication of the original game, it seems to be ok on its own regardless. 4 stars

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Guest

Unknown date

  
so many weapons/monsters...

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Guest

Unknown date

  
Was a pile of shit, and still is a pile of shit. Probably will always be a pile of shit. 0 stars

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Guest

Unknown date

  
I liked this, the striking thing about this set is how well it captures the old school feel without feeling old. Gameplay was awesome (except for those moments when level progression got tedious). The level design varied, some parts where obviously plastered together, authors obviously didn't bother to make themes stick together but every now and ten you'll stumble upon a stylish and cleverly designed area, so I think the authors simply wanted to emphsize gameplay instead of design...

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Guest

Unknown date

  
very entertaning

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Wow...this is really terrible. Avoid.

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Guest

Unknown date

  
Was/still/probably will always be a pile of shit.

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Guest

Unknown date

  
When I see in the text that the levelset focuses on gameplay rather than architecture, I tend to dismiss it as shite, however, in this case I am making an exception, because this truly describes what this megawad is all about. Provided you can turn a blind eye on level design (which varies from horrible to relatively good), you can enjoy the wicked fiendish fun that this provides. For this I'm giving it 3 stars, because the gameplay was great and I loved the use of hexen recources. -TeH NeXuS

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Guest

Unknown date

  
i like the touches that were made. now how about releasing psycophobia?

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Guest

Unknown date

  
Now when I see it voted I remember playing it (my brain is a tiny bit slow).Wasn't a masterwork, but it was ok.The levels lacked detail, but weren't boring to play actually, and really I don't think it's nearly as bad as to have 2 star overall rating (worse levels had better average score),and yes,I played altar666 and such uber-detailed stuff so it's not because I have no taste.And also, what's wrong with you guys?This should be a place for expressing your opinions anonimously,not bitching. 3/5- cook

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Guest

Unknown date

  
Two important things for make a good old school FPS. Under simplicity there must be depth and technique. Technique needs 3 things. Weapons need thier own strenths and weaknesses, enemies need different fighting tactics, and level design must effect the technique. The technique you use depends on where you are and where the enemies are. That's why I like this TC. It has technique. P.S.Doom was famous for it's technology, but it's the depth and technique that made it fun. Not the scares.

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Guest

Unknown date

  
Very entertained megawad. I recomended it. Some maps are bored and easy, but others are very good.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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