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zbloodpak for skulltag

   (33 reviews)
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4 Screenshots

About This File

this is a version of zbloodpak with edited decorate lumps to make it work on the new skulltag. since some skulltag lumps are already identified in the wad, the other decorate lumps are named with "2"s at the end of them. (ex darkimp2) permission from the author WAS obtained.


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Guest

Unknown date

  
Make a version that doesnt have new maps and then come talk to me.

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Guest

Unknown date

  
One of the best megawads I've played. Good gameplay. Who says that it's a shit, is a stupid guy

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Guest

Unknown date

  
Was a pile of shit, and still is a pile of shit. Probably will always be a pile of shit.

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Guest

Unknown date

  
Was/And still is/Probably will always be/a pile of shit.

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Guest

Unknown date

  
this wad sux!!. ripped graphics are lame!!! 1/5

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Guest

Unknown date

  
Was and is a funny mapset. It's not a masterpiece, but fun is guaranteed. 5/5

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Guest

Unknown date

  
well the levels suck,but i like the vile staff and the malukuha thing,i think thats what he says.5/5 for the vile staff.

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Combinebobnt

Unknown date

  
Definitely not that close to the original blood, but standalone, it's not that bad. Some of the levels are long, boring treks, but a bigger number of good ones makes up for that fact. The difficulty can get quite high on UV, but not too hard that it detracts from the gameplay and leaves you frustrated. The weapons are useful; the monsters are just like their doom respectives. Even if it doesn't stand much for replication of the original game, it seems to be ok on its own regardless. 4 stars

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Guest

Unknown date

  
so many weapons/monsters...

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Guest

Unknown date

  
Was a pile of shit, and still is a pile of shit. Probably will always be a pile of shit. 0 stars

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Guest

Unknown date

  
I liked this, the striking thing about this set is how well it captures the old school feel without feeling old. Gameplay was awesome (except for those moments when level progression got tedious). The level design varied, some parts where obviously plastered together, authors obviously didn't bother to make themes stick together but every now and ten you'll stumble upon a stylish and cleverly designed area, so I think the authors simply wanted to emphsize gameplay instead of design...

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Guest

Unknown date

  
very entertaning

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Guest

Unknown date

  
not bad

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Guest

Unknown date

  
Wow...this is really terrible. Avoid.

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Guest

Unknown date

  
Was/still/probably will always be a pile of shit.

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Guest

Unknown date

  
When I see in the text that the levelset focuses on gameplay rather than architecture, I tend to dismiss it as shite, however, in this case I am making an exception, because this truly describes what this megawad is all about. Provided you can turn a blind eye on level design (which varies from horrible to relatively good), you can enjoy the wicked fiendish fun that this provides. For this I'm giving it 3 stars, because the gameplay was great and I loved the use of hexen recources. -TeH NeXuS

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Guest

Unknown date

  
i like the touches that were made. now how about releasing psycophobia?

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Guest

Unknown date

  
Now when I see it voted I remember playing it (my brain is a tiny bit slow).Wasn't a masterwork, but it was ok.The levels lacked detail, but weren't boring to play actually, and really I don't think it's nearly as bad as to have 2 star overall rating (worse levels had better average score),and yes,I played altar666 and such uber-detailed stuff so it's not because I have no taste.And also, what's wrong with you guys?This should be a place for expressing your opinions anonimously,not bitching. 3/5- cook

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Guest

Unknown date

  
Two important things for make a good old school FPS. Under simplicity there must be depth and technique. Technique needs 3 things. Weapons need thier own strenths and weaknesses, enemies need different fighting tactics, and level design must effect the technique. The technique you use depends on where you are and where the enemies are. That's why I like this TC. It has technique. P.S.Doom was famous for it's technology, but it's the depth and technique that made it fun. Not the scares.

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Guest

Unknown date

  
Very entertained megawad. I recomended it. Some maps are bored and easy, but others are very good.

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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