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The Prometheus Experiment

   (29 reviews)
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About This File

4 new levels (+ preludium, interludium and postludium) for the last ZDooM version new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall).


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Summer Deep

  

A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....

 

A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.

 

Played on UV, continuous, GZDoom.

 

 

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Guest

Unknown date

  
Over ammoed, but really fun. I liked it. 4/5 -Moti

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Guest

Unknown date

  
Very fun! 4/5 - Pyro

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Guest

Unknown date

  
Looks good, real good, but the gameplay isn't very exciting. Some of the ammo placement (particularly cells before plasma gun) is just plain wrong. I'd like to give this a higher score, but I can't. 3/5

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damned

Unknown date

  
I like it. There were some cramped rooms and some moster placement was little bit annoying, but I liked the desing, cutscenes and many other stuff. Especially lot of nice ideas in The Flesh Factory made it unforgottable for me. 4,5/5 Damned

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Guest

Unknown date

  
This is a nice mapset. The levels are generally well designed, though there are a few places where they seem a bit more cramped than need be. Monster/item placement is okay, though some items are in slightly annoying places, placed too tightly up against walls and corners. Nice use of unobtrusive and brief scripted cutscenes. 4/5 FP

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Guest

Unknown date

  
Cool!

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Guest

Unknown date

  
Very nice. 4/5. But how the hell do I get passed the first level; I can't get passed the BFG trap. x.x

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Guest

Unknown date

  
Some nice clean cut wads that are pretty fun. Good detail making it fun to look around. Lots of ammo I think but better than not enough. I think this should of got map of the month but who cares. 5/15/07

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Guest

Unknown date

  
Pretty impressive, I liked it quite a lot. There were some small flaws, but they were forgivable, it's pretty much what everyone else has said at this point. - Ultimate

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Guest

Unknown date

  
Great. I specially love the flesh factory

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Guest

Unknown date

  
I liked this mapset. Excellent level design but the monster placement was kind of annoying. There seems to be an excessive amount of archviles, but maybe thats just me.

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Guest

Unknown date

  
Very nice, though sometimes the gameplay got old. Good movies and boss battles.

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Guest

Unknown date

  
there are a few flaws, but all in all it is a very good mapset, nice starting movie 4/5

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Guest

Unknown date

  
Nice, but i agree whit first rewiever - 3/5 Daimon

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Unknown date

  
OMG! Unskippable cutscan0rz!!!111one Seriously: 5/5 and no further commentary is necessary. - Zalewa

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Guest

Unknown date

  
@Daimon "whit" ---> "with". Great maps. Excellent detail but average gameplay. Comunque ti dò 5 stelle. Bravo, continua così. 5/5 -Glassyman

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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