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The Prometheus Experiment

   (29 reviews)
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About This File

4 new levels (+ preludium, interludium and postludium) for the last ZDooM version new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall).


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Summer Deep

  

A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....

 

A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.

 

Played on UV, continuous, GZDoom.

 

 

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Guest

Unknown date

  
Over ammoed, but really fun. I liked it. 4/5 -Moti

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Guest

Unknown date

  
Very fun! 4/5 - Pyro

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Guest

Unknown date

  
Looks good, real good, but the gameplay isn't very exciting. Some of the ammo placement (particularly cells before plasma gun) is just plain wrong. I'd like to give this a higher score, but I can't. 3/5

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damned

Unknown date

  
I like it. There were some cramped rooms and some moster placement was little bit annoying, but I liked the desing, cutscenes and many other stuff. Especially lot of nice ideas in The Flesh Factory made it unforgottable for me. 4,5/5 Damned

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Guest

Unknown date

  
This is a nice mapset. The levels are generally well designed, though there are a few places where they seem a bit more cramped than need be. Monster/item placement is okay, though some items are in slightly annoying places, placed too tightly up against walls and corners. Nice use of unobtrusive and brief scripted cutscenes. 4/5 FP

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Guest

Unknown date

  
Cool!

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Guest

Unknown date

  
Very nice. 4/5. But how the hell do I get passed the first level; I can't get passed the BFG trap. x.x

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Guest

Unknown date

  
Some nice clean cut wads that are pretty fun. Good detail making it fun to look around. Lots of ammo I think but better than not enough. I think this should of got map of the month but who cares. 5/15/07

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Unknown date

  
Pretty impressive, I liked it quite a lot. There were some small flaws, but they were forgivable, it's pretty much what everyone else has said at this point. - Ultimate

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Guest

Unknown date

  
Great. I specially love the flesh factory

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Guest

Unknown date

  
I liked this mapset. Excellent level design but the monster placement was kind of annoying. There seems to be an excessive amount of archviles, but maybe thats just me.

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Guest

Unknown date

  
Very nice, though sometimes the gameplay got old. Good movies and boss battles.

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Guest

Unknown date

  
there are a few flaws, but all in all it is a very good mapset, nice starting movie 4/5

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Guest

Unknown date

  
Nice, but i agree whit first rewiever - 3/5 Daimon

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Unknown date

  
OMG! Unskippable cutscan0rz!!!111one Seriously: 5/5 and no further commentary is necessary. - Zalewa

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Unknown date

  
@Daimon "whit" ---> "with". Great maps. Excellent detail but average gameplay. Comunque ti dò 5 stelle. Bravo, continua così. 5/5 -Glassyman

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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