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The Prometheus Experiment

   (29 reviews)
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3 Screenshots

About This File

4 new levels (+ preludium, interludium and postludium) for the last ZDooM version new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall).


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Summer Deep

  

A short set of maps by the author of the excellent Alkylation. These are not quite as ambitious, but still imaginative and with plenty of quality action. Be prepared in particular for some close-quarters encounters with Revenants, Mancubuses and Barons in tight corridors or confined spaces. There's also a custom designed boss at the end which takes a bit of seeing off....

 

A slight oddity of this wad is the inclusion of mini-levels with just a handful of monsters. The last of these, the 'Postludium', takes place after the boss encounters, and requires you to defeat a Cyberdemon in order to get back to your spaceship. There don't appear to be any ammo or weapons around, so pistol starts are out of the question and you'll be dependent on carryovers from the previous level - make sure to have a good scavenge around before leaving it.

 

Played on UV, continuous, GZDoom.

 

 

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Guest

Unknown date

  
Over ammoed, but really fun. I liked it. 4/5 -Moti

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Guest

Unknown date

  
Very fun! 4/5 - Pyro

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Guest

Unknown date

  
Looks good, real good, but the gameplay isn't very exciting. Some of the ammo placement (particularly cells before plasma gun) is just plain wrong. I'd like to give this a higher score, but I can't. 3/5

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damned

Unknown date

  
I like it. There were some cramped rooms and some moster placement was little bit annoying, but I liked the desing, cutscenes and many other stuff. Especially lot of nice ideas in The Flesh Factory made it unforgottable for me. 4,5/5 Damned

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Guest

Unknown date

  
This is a nice mapset. The levels are generally well designed, though there are a few places where they seem a bit more cramped than need be. Monster/item placement is okay, though some items are in slightly annoying places, placed too tightly up against walls and corners. Nice use of unobtrusive and brief scripted cutscenes. 4/5 FP

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Guest

Unknown date

  
Cool!

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Guest

Unknown date

  
Very nice. 4/5. But how the hell do I get passed the first level; I can't get passed the BFG trap. x.x

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Guest

Unknown date

  
Some nice clean cut wads that are pretty fun. Good detail making it fun to look around. Lots of ammo I think but better than not enough. I think this should of got map of the month but who cares. 5/15/07

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Unknown date

  
Pretty impressive, I liked it quite a lot. There were some small flaws, but they were forgivable, it's pretty much what everyone else has said at this point. - Ultimate

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Guest

Unknown date

  
Great. I specially love the flesh factory

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Guest

Unknown date

  
I liked this mapset. Excellent level design but the monster placement was kind of annoying. There seems to be an excessive amount of archviles, but maybe thats just me.

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Guest

Unknown date

  
Very nice, though sometimes the gameplay got old. Good movies and boss battles.

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Guest

Unknown date

  
there are a few flaws, but all in all it is a very good mapset, nice starting movie 4/5

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Guest

Unknown date

  
Nice, but i agree whit first rewiever - 3/5 Daimon

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Unknown date

  
OMG! Unskippable cutscan0rz!!!111one Seriously: 5/5 and no further commentary is necessary. - Zalewa

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Guest

Unknown date

  
@Daimon "whit" ---> "with". Great maps. Excellent detail but average gameplay. Comunque ti dò 5 stelle. Bravo, continua così. 5/5 -Glassyman

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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