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K1.WAD, K2.WAD, K3.WAD, The MazeWorks (K4.WAD)

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K1.WAD: This level is Deathmatch capable, and extra items will be added especially for a deathmatch (or multiplayer cooperative) game. There are a lot of secret areas in this level, so keep your eyes out for strange looking walls and the like. Also, there are multiple teleporters, and you'll learn what they look like. (I have found teleportation to be quite an effective mode of travel) Also, while playing this level on deathmatch, I discovered a neat trick to kill another player or monster. If you can get a player or monster to step through a teleporter, follow him/her/it. If the person/ monster is still standing on the materialization point when you arrive there, they will be blown to bits... (known as tele-fragging) any Monster, or a player with any health will be instantly blown up... pretty effective to kill your opponent. Since this level replaces Episode 1, Map 1, the best weapon you can get is the Rocket Launcher...

K2.WAD: This level is set up for single or multiplayer use. Some "dead-ends" have ways out that are not apparent so you don't get trapped in a corner by your opponent (on a deathmatch). This level isn't quite as big as I would have liked it to be, due to a problem with DoomEd. Due to the complexity of some of the rooms (multiple sectors inside of sectors), I couldn't add as many rooms as I would've liked without DoomEd bombing out. Oh well. All of the weapons that were available on the original E1M2 are available on my level (best you can get is the rocket launcher).

K3.WAD: This level works good as a single, multi, or deathmatch level. If you decide to play Deathmatch or multi-player cooperative, extra items will be added to help you out. There are (as usual) many secret passages that tie the rooms together, so rooms that look like dead-ends may not really be. Also, since this replaces E1M3, the secret level can be gotten to from this level. Since this WAD is made to replace E1M3, the best weapon you can get is the rocket launcher.

K4.WAD: Well, this is the fourth level of mine. I think it is better than the others, mainly in that the construction is more complex sice I switched to DEU... Umm... lessee, It's fun to play alone, but it's even better with one or more "friends" for cooperative or :) deathmatch.. It's called the mazeworks because there are three seperate mazes, none too complex, but one with some walls that won't be on the map... have fun with that one.

SOUNDS.WAD: Also included is a PWAD called sounds, which makes some minor sound changes to the "Demon Soldiers"... use it if you like, but I didn't want to force it on everyone who played the level...


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Unknown date

  
4 maps. K1: The pain, oh the pain! K2: Not as random as K1, but looks awful and is amazingly confusing. I get REJECT problems in PrBoom. K3: Infatuation with (star-shaped) teleporters continues, REJECT problems in PrBoom also(?). Good luck finding the red key. Progression is once again a joke. K4: Head and shoulders above the others, looks like a large and ugly E3 map. A bit too mazey for my taste and some progression quirks bring the grade down. Overall: average grade is 0+1+1+2/4 which lands us at --1/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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