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K1.WAD, K2.WAD, K3.WAD, The MazeWorks (K4.WAD)

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K1.WAD: This level is Deathmatch capable, and extra items will be added especially for a deathmatch (or multiplayer cooperative) game. There are a lot of secret areas in this level, so keep your eyes out for strange looking walls and the like. Also, there are multiple teleporters, and you'll learn what they look like. (I have found teleportation to be quite an effective mode of travel) Also, while playing this level on deathmatch, I discovered a neat trick to kill another player or monster. If you can get a player or monster to step through a teleporter, follow him/her/it. If the person/ monster is still standing on the materialization point when you arrive there, they will be blown to bits... (known as tele-fragging) any Monster, or a player with any health will be instantly blown up... pretty effective to kill your opponent. Since this level replaces Episode 1, Map 1, the best weapon you can get is the Rocket Launcher...

K2.WAD: This level is set up for single or multiplayer use. Some "dead-ends" have ways out that are not apparent so you don't get trapped in a corner by your opponent (on a deathmatch). This level isn't quite as big as I would have liked it to be, due to a problem with DoomEd. Due to the complexity of some of the rooms (multiple sectors inside of sectors), I couldn't add as many rooms as I would've liked without DoomEd bombing out. Oh well. All of the weapons that were available on the original E1M2 are available on my level (best you can get is the rocket launcher).

K3.WAD: This level works good as a single, multi, or deathmatch level. If you decide to play Deathmatch or multi-player cooperative, extra items will be added to help you out. There are (as usual) many secret passages that tie the rooms together, so rooms that look like dead-ends may not really be. Also, since this replaces E1M3, the secret level can be gotten to from this level. Since this WAD is made to replace E1M3, the best weapon you can get is the rocket launcher.

K4.WAD: Well, this is the fourth level of mine. I think it is better than the others, mainly in that the construction is more complex sice I switched to DEU... Umm... lessee, It's fun to play alone, but it's even better with one or more "friends" for cooperative or :) deathmatch.. It's called the mazeworks because there are three seperate mazes, none too complex, but one with some walls that won't be on the map... have fun with that one.

SOUNDS.WAD: Also included is a PWAD called sounds, which makes some minor sound changes to the "Demon Soldiers"... use it if you like, but I didn't want to force it on everyone who played the level...

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Unknown date

4 maps. K1: The pain, oh the pain! K2: Not as random as K1, but looks awful and is amazingly confusing. I get REJECT problems in PrBoom. K3: Infatuation with (star-shaped) teleporters continues, REJECT problems in PrBoom also(?). Good luck finding the red key. Progression is once again a joke. K4: Head and shoulders above the others, looks like a large and ugly E3 map. A bit too mazey for my taste and some progression quirks bring the grade down. Overall: average grade is 0+1+1+2/4 which lands us at --1/5

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that