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K1.WAD, K2.WAD, K3.WAD, The MazeWorks (K4.WAD)

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About This File

K1.WAD: This level is Deathmatch capable, and extra items will be added especially for a deathmatch (or multiplayer cooperative) game. There are a lot of secret areas in this level, so keep your eyes out for strange looking walls and the like. Also, there are multiple teleporters, and you'll learn what they look like. (I have found teleportation to be quite an effective mode of travel) Also, while playing this level on deathmatch, I discovered a neat trick to kill another player or monster. If you can get a player or monster to step through a teleporter, follow him/her/it. If the person/ monster is still standing on the materialization point when you arrive there, they will be blown to bits... (known as tele-fragging) any Monster, or a player with any health will be instantly blown up... pretty effective to kill your opponent. Since this level replaces Episode 1, Map 1, the best weapon you can get is the Rocket Launcher...

K2.WAD: This level is set up for single or multiplayer use. Some "dead-ends" have ways out that are not apparent so you don't get trapped in a corner by your opponent (on a deathmatch). This level isn't quite as big as I would have liked it to be, due to a problem with DoomEd. Due to the complexity of some of the rooms (multiple sectors inside of sectors), I couldn't add as many rooms as I would've liked without DoomEd bombing out. Oh well. All of the weapons that were available on the original E1M2 are available on my level (best you can get is the rocket launcher).

K3.WAD: This level works good as a single, multi, or deathmatch level. If you decide to play Deathmatch or multi-player cooperative, extra items will be added to help you out. There are (as usual) many secret passages that tie the rooms together, so rooms that look like dead-ends may not really be. Also, since this replaces E1M3, the secret level can be gotten to from this level. Since this WAD is made to replace E1M3, the best weapon you can get is the rocket launcher.

K4.WAD: Well, this is the fourth level of mine. I think it is better than the others, mainly in that the construction is more complex sice I switched to DEU... Umm... lessee, It's fun to play alone, but it's even better with one or more "friends" for cooperative or :) deathmatch.. It's called the mazeworks because there are three seperate mazes, none too complex, but one with some walls that won't be on the map... have fun with that one.

SOUNDS.WAD: Also included is a PWAD called sounds, which makes some minor sound changes to the "Demon Soldiers"... use it if you like, but I didn't want to force it on everyone who played the level...

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Unknown date

4 maps. K1: The pain, oh the pain! K2: Not as random as K1, but looks awful and is amazingly confusing. I get REJECT problems in PrBoom. K3: Infatuation with (star-shaped) teleporters continues, REJECT problems in PrBoom also(?). Good luck finding the red key. Progression is once again a joke. K4: Head and shoulders above the others, looks like a large and ugly E3 map. A bit too mazey for my taste and some progression quirks bring the grade down. Overall: average grade is 0+1+1+2/4 which lands us at --1/5

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!