Primary purpose : Single+Coop play / Deathmatch
Title : K1.WAD, K2.WAD, K3.WAD, The MazeWorks (K4.WAD)
Filename : K1.WAD K2.WAD K3.WAD K4.WAD SOUNDS.WAD
Note by the uploader : K1.WAD K2.WAD and K3.WAD have been originally
published together with their relating textfiles
in the package K123WADS.ZIP.
K4.WAD and SOUNDS.WAD with their relating
textfiles have been published later separately in
I've thrown them just for your downloading and
playing convenience into one package.
Release date : 1994
Author : Kevin Hanser
Email Address : firstname.lastname@example.org
Description : K1.WAD: This level is Deathmatch capable, and
extra items will be added especially for a
deathmatch (or multiplayer cooperative) game.
There are a lot of secret areas in this level, so
keep your eyes out for strange looking walls
and the like. Also, there are multiple
teleporters, and you'll learn what they look like.
(I have found teleportation to be quite an
effective mode of travel) Also, while playing
this level on deathmatch, I discovered a neat
trick to kill another player or monster. If you
can get a player or monster to step through a
teleporter, follow him/her/it. If the person/
monster is still standing on the materialization
point when you arrive there, they will be blown
to bits... (known as tele-fragging) any Monster,
or a player with any health will be instantly
blown up... pretty effective to kill your
opponent. Since this level replaces Episode 1,
Map 1, the best weapon you can get is the Rocket
K2.WAD: This level is set up for single or
multiplayer use. Some "dead-ends" have ways out
that are not apparent so you don't get trapped in
a corner by your opponent (on a deathmatch).
This level isn't quite as big as I would have
liked it to be, due to a problem with DoomEd.
Due to the complexity of some of the rooms
(multiple sectors inside of sectors), I couldn't
add as many rooms as I would've liked without
DoomEd bombing out. Oh well. All of the weapons
that were available on the original E1M2 are
available on my level (best you can get is the
K3.WAD: This level works good as a single, multi,
or deathmatch level. If you decide to play
Deathmatch or multi-player cooperative, extra
items will be added to help you out. There are
(as usual) many secret passages that tie the
rooms together, so rooms that look like dead-ends
may not really be. Also, since this replaces
E1M3, the secret level can be gotten to from this
level. Since this WAD is made to replace E1M3,
the best weapon you can get is the rocket launcher.
K4.WAD: Well, this is the fourth level of mine. I
think it is better than the others, mainly in
that the construction is more complex sice I
switched to DEU... Umm... lessee, It's fun to
play alone, but it's even better with one or more
"friends" for cooperative or :) deathmatch.. It's
called the mazeworks because there are three
seperate mazes, none too complex, but one with
some walls that won't be on the map... have fun
with that one.
SOUNDS.WAD: Also included is a PWAD called
sounds, which makes some minor sound changes to
the "Demon Soldiers"... use it if you like, but I
didn't want to force it on everyone who played
Additional Credits to : id, for making DOOM.
All the wad makers whose ideas have
Mark Klem, for the ending sound clip
("Time to die, friend!") originally
a part of his replacement for
episode 2 - Cringe!
* What is included *
New levels : 4
Sounds : Yes
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : Yes (K4.WAD has a demo for v. 1.666)
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : E1M1 E1M2 E1M3 E1M4 (each in it's separate PWAD)
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes (All, except for K1.WAD)
See *_wadwhatoutput.txt for more information.
* Construction *
Base : New from scratch
Build Time : Read the textfiles
Editor(s) used : DoomEd 260B2 for K1.WAD K2.WAD and K3.WAD.
For K4.WAD: Mostly DEU 5.1 and 5.21, but initial
Construction was started with DoomEd
And, of course, the BSP Nodebuilder
Known Bugs : None
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional
You may do whatever you want with these files. If you do use
these WADs for a base for your levels or distribute them in any
format, I ask only that you give me credit for my work and
mention me somewhere...
* Where to get the file that this text file describes *
The mirrors of the /idgames -ftp-archives:
The upload-server of the /idgames-archives is:
But please use the above listed mirrors for your downloads.
Submitted to the /idgames-ftp-archives by FunDuke --> email@example.com