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ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][

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This version is for DOOM ][. Another version for DOOM (1) can be found in the DOOM directory and is basically the same except for a couple of the new monsters from DOOM ][. [Note by the uploader: The file, that Wiberg talks here about, is /levels/doom/g-i/itp1_v1b.zip in the /idgames ftp-archives.] This WAD started out as a test for what a WAD- editor can do since I recently found out you really can make your own WADs. Tip: there are a lot of illusionary walls around this place that's for sure. I should have replaced DEMO2 with an LMP but after 15 minutes the demo fucks up. So instead in the ZIP-file I included the LMP of me completing the WAD getting as many percent as I could, of course on ultra violence. The LMP seems to work fine but not if I (with DoomEd 3,0 alpha 8) convert it to a demo. Included in the WAD, at MAP02, is also an demo of my next WAD, or the next after that. DEMO1 is also replaced with a quite astonishing LMP of me getting no damage at all on ultra violence and getting to the end of the WAD (it is not ready yet which you certainly will see). Hey maybe I will make a whole new episode, who knows (your hateful or whatever Email will decide that (good thing it is'nt possible to send bombs via this type of mail (viruses are not welcome))).

Hints: In the lava-pit you should try to get on top of one of the pillars and then jump to the other, and then jump onto the ledge in the north wall long BEFORE this pillar reaches the ceiling. Watch DEMO1.

The monsters in the "monster-conference"-room need not be attacked square on, there are other ways. This goes for the whole level.


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OMG! Primitive and boring layout, boring texture use, on places overly dark + crossfire, a zillion of textured lines with shooting enemies behind, a zillion of non-hinted but essential secrets, incomprehensible gameplay and @ UV not enough ammo for being even remotely playable. Author clearly shows not to understand even remotely concepts like ambiance and gameplay. But hé, this is from 1994, so you can expext that. Overall not 0, but small 1* for the effort because in 1994 DB2 did not exist yet.

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Rated 3.4, MAP01, MAP02 A connected series of secret rooms with little other logic. Spend a day nose-grinding the walls looking for false walls, unmarked secret doors, and checking doors which open without looking open. May give up before you discover the way into one part of MAP01. Play in god mode, or savegame after every kill, for the first two rooms. Best play is probably difficulty 2, because of waves of monsters.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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