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The Fall of the Bastille

   (3 reviews)
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You battle in the famous french prison (read BASTILLE.TXT inside the zip).


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Guest

Unknown date

  
Rated 3.3, MAP01: May be based on actual Bastille? Start at guillotine and try to escape to a boat. Interesting Bastille theme, but becomes a normal linear doom level. Has usual doom rising walls, tricks and traps. Too many cacodemons and hell knights to start with only a pistol. Needs work.

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Guest

Unknown date

  
Starts in what looks like a town and soon takes you through a stone base. Texturing is mostly boring, progression sometimes unintuitive (walk over a random linedef to open a remote door), grates can be (and often must be) walked through, some fights are awkward, and the exit comes very abruptly and unmarked, leaving a portion of the map to play. I couldn't find a way to get the pointless secret to register. The fights are mostly okay; SSG action all the way, basically. Not really worth your time. --2/5

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Ashley_Pomeroy

Unknown date

  
This is dated April 1998. You fight 128 baddies in a map that evokes the famous prison, although it quickly turns into yet another dungeon. Normal Doom monsters, despite the historical setting. When asked about the outcome of French Revolution in 1969, Chinese communist leader Zhou Enlai is reported to have said that it was too early to tell; I can state now that this is fun, couple of good traps, but very generic.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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