Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (3 reviews)
Sign in to follow this  


About This File

The Holmez family has had ties to the mob since the Mexican independence. From buying protection to providing safe houses they have been good friends. Recently Juan (your brother) has joined the mob. He was involved in drug trafficking and got in to a battle with the Colombian mob. Now you are seeking revenge for your brothers death. Armed only with a pistol you take to the streets, but they seem empty. You underestimated the Colombians the used magical powers to bring back the dead.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Rare to see a serious sized map solely depending on pistol...as pistol is the only weapon in doom1,2 which has little to no potential,neither im a tyson fan so i didn't enjoy this map which isn't author fault...author's shortcomings here can be repetitivness and pointlessly making structure big...will play it later with scifista42 faster pistol patch

Share this review

Link to review

Unknown date

This level is from June 1998. It's a concept map where you mostly have the pistol. The layout is an odd mixture of Wild West and Egyptian. The layout, monsters, ammo etc are decent, although very square for 1998. Has a Doom 1 feel (lots of cacodemons). The pistol gimmick is so-so - you can get by with infighting and dodging, but it's very frustrating to be boxed in by demons and munched. The end battle is exciting and irritating in equal measure. Mind... no, mathburger.

Share this review

Link to review
  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.