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Fort Knocks PWAD

   (13 reviews)
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A fort with demons to fight against.


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Glaice

  
Pretty fun for a 1994 level.

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Guest

Unknown date

  
Wow, are people still playing this wad? This was my fist map I ever made. --guy

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Guest

Unknown date

  
Pretty interesting map. The level design is really good, especially for something that was made back in 1994. I thought the texturing was pretty nice, except for that weird sky texture that's placed on the wall near the end of the map. I thought that was out of place.

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Unknown date

  
Short map from the experimental era. Chaotic layout, detailing and gameplay, has a lot of flaws like texture misalignments, but does have more gameplay than the average map from that time and gives a nostalgic feeling. Overall, rated from a 1994 POV: somewhere between 3 & 4*.

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Unknown date

  
This was E3M3 of HEROES.WAD. It's a must-play for those seeking old-school PWADS. It's a castle map with great architecture and lighting, but mediocre texturing. The gameplay is very fun with nice traps and connections between areas for deathmatch, but I just wish it was longer. 4/5

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Unknown date

  
This is dated June 1994, so it's very old. It's also very good for the time, and still entertaining today. The texturing and design is fun - it's a sort of E2 castle/dungeon with an outdoors area - although unpolished, and the gameplay blats along nicely. There's an irritating crushing ceiling trap right at the end (it's supposed to kill some barons, but you will have killed them already). Apart from that it's enjoyable and very nostalgic.

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Unknown date

  
Very good 1994 map. I remember when I played it many years ago. It's a big fort with different rooms and lots of action. There are some texture alignment bugs, but who cares? 4/5 -GG

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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