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BUTT.WAD - Mother of All Doom Levels

   (2 reviews)
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VESA or PCI Bus needed!

[Also hunger for blood and fun needed! ;)]


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Unknown date

  
This is dated June 1994. The requirement for a VESA or PCI bus is, I believe, no longer mandatory. The monster count is large, although half of the baddies are in a big clump at the beginning, and you have no shortage of ammo. After that I got stuck; looking at it in Doombuilder, it seems I have to click on a random bit of wall, and there are several ways to get stuck forever, on account of buggy doors and switches. There are occasional flashes of visual invention.

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Unknown date

  
Good: Rather challenging; Some areas look decent. Bad: Too many or too few supplies at points; Most rooms are undetailed; Some graphical errors; Texture choices seem random at times, including doors textured as walls; Some unmarked key doors; Level progression can be vague; Level can be rendered unbeatable at at least one point; Savegame crash with DOOM.EXE. Overall: Challenging level, but ultimately brought down by poor design choices. 1/5 -VV

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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