Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

BUTT.WAD - Mother of All Doom Levels

   (2 reviews)
Sign in to follow this  

Guest

About This File

VESA or PCI Bus needed!

[Also hunger for blood and fun needed! ;)]


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated June 1994. The requirement for a VESA or PCI bus is, I believe, no longer mandatory. The monster count is large, although half of the baddies are in a big clump at the beginning, and you have no shortage of ammo. After that I got stuck; looking at it in Doombuilder, it seems I have to click on a random bit of wall, and there are several ways to get stuck forever, on account of buggy doors and switches. There are occasional flashes of visual invention.

Share this review


Link to review
Guest

Unknown date

  
Good: Rather challenging; Some areas look decent. Bad: Too many or too few supplies at points; Most rooms are undetailed; Some graphical errors; Texture choices seem random at times, including doors textured as walls; Some unmarked key doors; Level progression can be vague; Level can be rendered unbeatable at at least one point; Savegame crash with DOOM.EXE. Overall: Challenging level, but ultimately brought down by poor design choices. 1/5 -VV

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×