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BUTT.WAD - Mother of All Doom Levels

   (2 reviews)
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About This File

VESA or PCI Bus needed!

[Also hunger for blood and fun needed! ;)]

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Unknown date

This is dated June 1994. The requirement for a VESA or PCI bus is, I believe, no longer mandatory. The monster count is large, although half of the baddies are in a big clump at the beginning, and you have no shortage of ammo. After that I got stuck; looking at it in Doombuilder, it seems I have to click on a random bit of wall, and there are several ways to get stuck forever, on account of buggy doors and switches. There are occasional flashes of visual invention.

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Unknown date

Good: Rather challenging; Some areas look decent. Bad: Too many or too few supplies at points; Most rooms are undetailed; Some graphical errors; Texture choices seem random at times, including doors textured as walls; Some unmarked key doors; Level progression can be vague; Level can be rendered unbeatable at at least one point; Savegame crash with DOOM.EXE. Overall: Challenging level, but ultimately brought down by poor design choices. 1/5 -VV

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that