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DMDKCONV V1.00 (960805) Doom -> Duke3D Level Converter

   (8 reviews)
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About This File

DMDKCONV V1.00 (960805) is a for converting Doom I/II Levels to Duke Nukem 3D Levels. It does a much better job than WAD2MAP.


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Philnemba

  

This neat old Doom 1/2 to Duke 3D converter works pretty good even though you still need to adjust your converted map's textures & line actions to compensate due to limitations of the converter. The Steam screenshot links below is a Duke 3D version of my old Doom 2 speedmap Revenge of the Reviving Angry Imps using DMDKCONV although some minor adjustments were made to make the map playable.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2392328441

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2392328595

 

 

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AzaryDoom2020

  

I likes Doom and Duke3d forever! :D Thanks for nice tool! Better than Wad2Map! Because I found some glitches map and force me make better one by drawing with Paint or other programs. After that, make the maps with Mapster32!

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Guest

Unknown date

  
perfect

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Doomkid

Unknown date

  
Awesome!

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Guest

Unknown date

  
Duke maps to Doom is not possible. Or it is possible, but it would require much Time to program it. ~KiLerZolika

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Guest

Unknown date

  
this works great!but please make me a program that auto-converts duke maps to doom2! i like doom much better!boom baba flop 11-8-08

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  • File Reviews

    • By Ashurion Neonix · Posted
      Even after playing many of the well known more modern wads this is still my favorite megawad.   I've played through the entire megawad in both gzdoom and crispy doom. So far I've only been able to finish it on UV once due to its high difficulty level (although I've come pretty close to doing it again)   The maps are highly details with overall good layouts and architecture. (However some of the larger maps are quite confusing without the automap.   The wad inherits many features from the original iwad such as the intricate monster placements and common use of traps. Many of the maps are directly inspired by maps from plutonia and even doom 2. The music is very well composed and does a good job at complimenting the map.   Most maps in the megawad give a good supply of health between encounters which helps stop the maps from dragging out. Ammo can be semi-scarce on some levels but can still be beaten without running out of ammo even without infighting. Enemy encounters are set up so that the levels always keep the player on their toes, while still giving out enough supplies so that the maps don't be become too unfair. A lot of maps will also start with several enemies creating a fast paced experience.   Overall, plutonia 2 is one of the best megawads I've ever played and definitely my personal favorite.   Favorite map: map 09    
    • By VanaheimRanger · Posted
      I haven't played this and don't plan to.
    • By magicsofa · Posted
      Can everyone please stop reviewing this ish
    • By Lol 6 · Posted
      15 fps, but it was fun nonetheless 
    • By xxWeNxx · Posted
      my computer almost suffered lol
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