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Wads_Up - A Doom Level Editor

   (3 reviews)
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About This File

Why Wads_Up?
Simple to use. You shouldn't need to know all the intricacies of the WAD file to use it.
Very quick at building up the basic structure of your level. You want to build a 12 walled room? Just type in 12, click on the map in two places and you have a 12 walled room. Move the corners of the room to desired position with the mouse. Want a corridor off this room? Create a 4 walled room. Merge one of the walls with one of the walls of the original room. Move the rest of the corridor to the desired position. It's done. Everything is defaulted and you can run it from there. No fiddling with sidedefs, sectors, linedefs, vertexes. It should all be done by the program. Change heights, textures, light levels, etc.
Runs under Windows. Allows you to multi-task with DOOM itself, editing and playing levels without all the tedious booting up of DOOM. On v1.2 this only works if you don't a) Add/Delete Objects or monsters, and b) change the structure of the rooms. In v1.3 of DOOM, ID are catering for this functionality so you should be able to do this fully.
Doesn't touch your DOOM.WAD file. (Unless you tell it to!)
Can reference Multi-Wads for GFX, levels, etc.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74