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MAV2C - A Deathmatch WAD (BETA TEST)

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About This File

The exit switch is in the Northeast, you press the Satyr switch (SW) on the Roundhouse to get to it. Pardon my cacodemon. :-)

There are chainguns, shotguns, rockets, a plasma gun (hidden) and a chainsaw (hidden). The roundhouse has a blur sphere. On -altdeath you could reuse it...

A few monsters to soften you up, or you can play without them.

There is no nukage or crushers, but you can rocket yourself to death if you insist. I will probably segregate weapons by difficulty level in the final product, but for now they're all in there.

There are a few "breaks" for people who get hunted by stronger players. But whoever knows the layout best will probably triumph...

[Read MAV2C.TXT for more.]


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  • File Reviews

    • By printz · Posted
      A newbie map set. The big problem is that several levels have permanent dead end traps which don't even kill you. An interesting level is 3 which is just a big 2D maze of joined squares and very many monsters. Otherwise the episode is plagued by these problems.
    • By printz · Posted
      Yet another garish "NEMESIS" level. Sounds are replaced with stuff from other games, such as Doom, Warcraft II and other games. As the text says, this map has D'sparil, but fortunately you don't need to fight him. To get ahead, you need to pass through an illusionary wall. In general the map is full of contrivances.
    • By printz · Posted
      Even though it has potential, I just found an early exit, meaning it's trivial.
    • By printz · Posted
      A newbie level, based on how it's designed and the weird or misplaced features. It's a pretty long and tough adventure, but clearly doesn't show much experience.
    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
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