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BAD DREAM

   (6 reviews)
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About This File

Blood, Blood, and watch your back. You wake up, or at least think you're awake after a falling asleep at your desk. You were playing DOOM death matches till the wee hours last night. Fight your way to the exit, what ever you do, don't die in your sleep, you know what happens if you do...


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Guest

  
Into the recycle bin with it.

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Guest

Unknown date

  
Oldschoolish, flesh texture theme, good surprises, though a bit too simple and with some mistakes 2.5/5 - Optimus

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Unknown date

  
This is dated July 1994. It's a bad level, I did not contemplate the horror. Basically you have a set of maze-like corridors, random textures, and they link ugly polygonal rooms; it starts off cramped and boring, and then becomes enormously spread-out and boring, with large empty undetailed rooms. It just starts to get almost a tiny little bit good (by 1994 standards) towards the end, but never quite arrives. Podcasting.

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Unknown date

  
Bad dream? More like Bad wad.

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Unknown date

  
Good: A few okay traps; Some non-linearity; Decent amount of monsters to fight. Bad: Extremely lacking in detail for the most part; Many rooms are excessively large with monsters in cages, making a lot of combat easy to avoid; Many texture misalignments; Questionable texture choices in spots. Overall: Playable, but not exceptional in any regard, and certainly not pretty. 2/5 -VV

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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