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BAD DREAM

   (6 reviews)
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About This File

Blood, Blood, and watch your back. You wake up, or at least think you're awake after a falling asleep at your desk. You were playing DOOM death matches till the wee hours last night. Fight your way to the exit, what ever you do, don't die in your sleep, you know what happens if you do...


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Guest

  
Into the recycle bin with it.

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Guest

Unknown date

  
Oldschoolish, flesh texture theme, good surprises, though a bit too simple and with some mistakes 2.5/5 - Optimus

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Unknown date

  
This is dated July 1994. It's a bad level, I did not contemplate the horror. Basically you have a set of maze-like corridors, random textures, and they link ugly polygonal rooms; it starts off cramped and boring, and then becomes enormously spread-out and boring, with large empty undetailed rooms. It just starts to get almost a tiny little bit good (by 1994 standards) towards the end, but never quite arrives. Podcasting.

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Unknown date

  
Bad dream? More like Bad wad.

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Unknown date

  
Good: A few okay traps; Some non-linearity; Decent amount of monsters to fight. Bad: Extremely lacking in detail for the most part; Many rooms are excessively large with monsters in cages, making a lot of combat easy to avoid; Many texture misalignments; Questionable texture choices in spots. Overall: Playable, but not exceptional in any regard, and certainly not pretty. 2/5 -VV

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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