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BAD DREAM

   (6 reviews)
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About This File

Blood, Blood, and watch your back. You wake up, or at least think you're awake after a falling asleep at your desk. You were playing DOOM death matches till the wee hours last night. Fight your way to the exit, what ever you do, don't die in your sleep, you know what happens if you do...


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Guest

  
Into the recycle bin with it.

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Unknown date

  
Oldschoolish, flesh texture theme, good surprises, though a bit too simple and with some mistakes 2.5/5 - Optimus

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Unknown date

  
This is dated July 1994. It's a bad level, I did not contemplate the horror. Basically you have a set of maze-like corridors, random textures, and they link ugly polygonal rooms; it starts off cramped and boring, and then becomes enormously spread-out and boring, with large empty undetailed rooms. It just starts to get almost a tiny little bit good (by 1994 standards) towards the end, but never quite arrives. Podcasting.

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Unknown date

  
Bad dream? More like Bad wad.

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Unknown date

  
Good: A few okay traps; Some non-linearity; Decent amount of monsters to fight. Bad: Extremely lacking in detail for the most part; Many rooms are excessively large with monsters in cages, making a lot of combat easy to avoid; Many texture misalignments; Questionable texture choices in spots. Overall: Playable, but not exceptional in any regard, and certainly not pretty. 2/5 -VV

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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