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RCK2.WAD

   (3 reviews)
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About This File

WOW! IT'S SO INCREDIBLE! A Doom nuclear slugfest carnage battle with stuff and junk.

CROW!!!

-- thank you for downloading my doom wad file.

this is my second doom patch wad file, which is considerably less complicated than DOOMWD14 or MISSION1. the room in which you begin is quite large and animated, so if your computer speed is slower than usual, that's why pal.


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Unknown date

  
Straight from the bowels of July 1994 comes this, the author's "second doom patch wad file" ("for the electronic digital microcomputer game Doom"). It's not very good. There's large square room with some random-looking corridors around the edge. The detailing includes/consists of a computer desk! A table! The only bit that approaches competence is the end, which has cacodemons rising from a pool of water; it's a decent effect for the time. Overall poor.

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Unknown date

  
It's certainly not dreadful, and it all works, and lacks anything really annoying. Thus it ranks above a lot of wads, including recent ones. Not much challenge though, and not an epoch-defining creation either.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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