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RCK2.WAD

   (3 reviews)
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About This File

WOW! IT'S SO INCREDIBLE! A Doom nuclear slugfest carnage battle with stuff and junk.

CROW!!!

-- thank you for downloading my doom wad file.

this is my second doom patch wad file, which is considerably less complicated than DOOMWD14 or MISSION1. the room in which you begin is quite large and animated, so if your computer speed is slower than usual, that's why pal.


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Unknown date

  
Straight from the bowels of July 1994 comes this, the author's "second doom patch wad file" ("for the electronic digital microcomputer game Doom"). It's not very good. There's large square room with some random-looking corridors around the edge. The detailing includes/consists of a computer desk! A table! The only bit that approaches competence is the end, which has cacodemons rising from a pool of water; it's a decent effect for the time. Overall poor.

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Unknown date

  
It's certainly not dreadful, and it all works, and lacks anything really annoying. Thus it ranks above a lot of wads, including recent ones. Not much challenge though, and not an epoch-defining creation either.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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