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Be Warned

   (2 reviews)
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Title says all. This was my first wad and I got a little carried away the monsters. If you are a novice be warned. The secrets will provide all that is needed to win.


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This is dated July 1994. It's E3M7. It's a kind of prototype NUTS.WAD, but it's boring as hell. The meat of it is a big room with cacodemons, but there are only 94 monsters in the map in total, so the effect isn't as stunning as it might have been at the time. You have masses of rockets and plasma. The rest of the level is bog-standard 1994, except for the ending, which has four cyberdemons (and several invincibility spheres, and more plasma).

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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