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E1M20010.WAD

   (4 reviews)
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This level is a nice one for multi-player cooperative monster bashing. It is not suited for deathmatch players. They will be dead allmost immediately.

The layout of the area is quit simple. But the monster bashing is fun. Four supermonsters (one in single-user play). Hordes of imps, sargeants, and troopers. Allmost no bonusses, but lots and lots of weapons and ammo. Some small traps.

This is the first DOOM-level I designed.


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Unknown date

  
Sucks ass. 1/5 - Optimus

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Unknown date

  
It sucks, but is a quick blast fest that makes use of all weapons. Has a very good time to crate rating otherwise. 1/5 -z34chris

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Unknown date

  
This is from May 1994. It's poor. The level is just a series of undetailed square rooms, with lots of trees dotted around (which makes navigation a pain). There are 100-odd monsters, mostly weak ones, with a spider. The map is basically a simple zig-zag maze; it only takes about forty seconds to run to the exit. It has no real gameplay, and it's not interesting as a historical artefact.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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