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DOOMPOOL.WAD

   (4 reviews)
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Four bosses and yourself on a giant pool table.


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Unknown date

  
This has to be one of the worst, if not THE worst Doom wads I've ever played. All it is is a giant pool-table with 2 cyberdemons, 2 spider masterminds, and more soulspheres, invulnerability spheres and shotguns than you can shake a stick at. All 6 holes exit the level, which takes all of 2 seconds (literally). A horrid level I wouldn't even wish upon my worst enemies. wow.wad is better than this. 0/5

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Unknown date

  
Just awful. Stupid map.

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Unknown date

  
Very poor!

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Guest

Unknown date

  
This is a concept level that takes place inside a large rectangular slime arena, with exits where a pool table's pockets would be. There are two cyberdemons and two spiders. The ground is liberally sprinkled with invulerability and soul sphere; but frustratingly you only have a shotgun. It doesn't matter, because you can just run into one of the pockets and exit (my speedrun took two seconds). NEXT!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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