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The Great Bicycle Mystery

   (22 reviews)
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5 Screenshots

About This File

The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:


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Guest

Unknown date

  
Been playing this on single player and loving every minute! Shotgun barrel is smokin' and there are steamin' corpses scattered all over the place... just how DOOM should be. 4/5

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Guest

Unknown date

  
BEST WAD

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Guest

Unknown date

  
This is dated April 2007. It's a co-op miniwad, although I played it single-player. Overall it's not bad - competent design, gameplay, works from a pistol start - but suffers badly from being very monotonous, often just a series of mono-monster arenas one after the other. You fight through the imp room, the demon room, the hell knight room, etc. Much less fluid than Hell Revealed, often devolves into funnelling monsters through chokepoints.

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Unknown date

  
With a bit more ammo / room to move / Berserk here and there these maps would *all* be possible in SP. Also, the visuals are a bit wild sometimes, but author shows promise imo.Check map 04 for starters, bitchin battle but satisfying to beat. 4/5

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Unknown date

  
It is possible to finish all these levels on single player I believe. I had to take breaks in between to do shit but I think I played them all. Some parts are fun but the design is lacking. 5/14/07

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Unknown date

  
Extremely Easy. I finished all fifteen levels in twenty minutes using my fists only....all kidding aside, this is pretty tough, but definitely worth a download. Great detail, tricks and traps are well placed...overall a fairly fun wad. 4/5

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Unknown date

  
These could easily be balanced for SP. I don't understand how it's meant for MP anyway, as the maps are so cramped you are bouned to get friendly fire.

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Unknown date

  
I don't get it. I did it just fine. It's a little hard, but I've done harder. If you think this is hard, you're pretty much a noob. 4/5 though. It was fun.

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Unknown date

  
A series of very hard levels where you're almost pitted against overwhelming odds, lots of monsters in cramped spaces and tons of zombies in maps and rooms especially studied as to provide as little cover as possible. The architecture is interesting, but the gameplay mostly consists of running around trying to avoid being punished while some exit opens, much like a poor man's Cyberdreams. Frustrating. 3/5 -Maes

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Unknown date

  
Meh...no idea why I was so frustrated in my first review. I'm halfway in, and, while hard, these are essentially slaughter maps with puzzle elements, fun to play for the most part. What makes them hard is that you're extremely limited in your arsenal (you won't get a chaingun until MAP02, and a SSG and rocket launcher until much later) and ammo is really scarce given the slaughter theme (dunno if it's better on co-op, but on SP you'll need to abuse infighting). 4/5 -Maes

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Unknown date

  
annoyingly difficult

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Unknown date

  
15 hard maps, for difficulty lovers is comparable to HR. Map 04 is simple and effective, one of the funniest map I have played. 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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