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The Great Bicycle Mystery

   (22 reviews)
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5 Screenshots

About This File

The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:


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Guest

Unknown date

  
Been playing this on single player and loving every minute! Shotgun barrel is smokin' and there are steamin' corpses scattered all over the place... just how DOOM should be. 4/5

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Guest

Unknown date

  
BEST WAD

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Guest

Unknown date

  
This is dated April 2007. It's a co-op miniwad, although I played it single-player. Overall it's not bad - competent design, gameplay, works from a pistol start - but suffers badly from being very monotonous, often just a series of mono-monster arenas one after the other. You fight through the imp room, the demon room, the hell knight room, etc. Much less fluid than Hell Revealed, often devolves into funnelling monsters through chokepoints.

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Guest

Unknown date

  
With a bit more ammo / room to move / Berserk here and there these maps would *all* be possible in SP. Also, the visuals are a bit wild sometimes, but author shows promise imo.Check map 04 for starters, bitchin battle but satisfying to beat. 4/5

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Guest

Unknown date

  
It is possible to finish all these levels on single player I believe. I had to take breaks in between to do shit but I think I played them all. Some parts are fun but the design is lacking. 5/14/07

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Unknown date

  
Extremely Easy. I finished all fifteen levels in twenty minutes using my fists only....all kidding aside, this is pretty tough, but definitely worth a download. Great detail, tricks and traps are well placed...overall a fairly fun wad. 4/5

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Unknown date

  
These could easily be balanced for SP. I don't understand how it's meant for MP anyway, as the maps are so cramped you are bouned to get friendly fire.

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Guest

Unknown date

  
I don't get it. I did it just fine. It's a little hard, but I've done harder. If you think this is hard, you're pretty much a noob. 4/5 though. It was fun.

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Unknown date

  
A series of very hard levels where you're almost pitted against overwhelming odds, lots of monsters in cramped spaces and tons of zombies in maps and rooms especially studied as to provide as little cover as possible. The architecture is interesting, but the gameplay mostly consists of running around trying to avoid being punished while some exit opens, much like a poor man's Cyberdreams. Frustrating. 3/5 -Maes

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Unknown date

  
Meh...no idea why I was so frustrated in my first review. I'm halfway in, and, while hard, these are essentially slaughter maps with puzzle elements, fun to play for the most part. What makes them hard is that you're extremely limited in your arsenal (you won't get a chaingun until MAP02, and a SSG and rocket launcher until much later) and ammo is really scarce given the slaughter theme (dunno if it's better on co-op, but on SP you'll need to abuse infighting). 4/5 -Maes

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Unknown date

  
annoyingly difficult

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Guest

Unknown date

  
15 hard maps, for difficulty lovers is comparable to HR. Map 04 is simple and effective, one of the funniest map I have played. 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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