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The Great Bicycle Mystery

   (22 reviews)
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5 Screenshots

About This File

The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:


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Guest

Unknown date

  
Been playing this on single player and loving every minute! Shotgun barrel is smokin' and there are steamin' corpses scattered all over the place... just how DOOM should be. 4/5

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Guest

Unknown date

  
BEST WAD

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Guest

Unknown date

  
This is dated April 2007. It's a co-op miniwad, although I played it single-player. Overall it's not bad - competent design, gameplay, works from a pistol start - but suffers badly from being very monotonous, often just a series of mono-monster arenas one after the other. You fight through the imp room, the demon room, the hell knight room, etc. Much less fluid than Hell Revealed, often devolves into funnelling monsters through chokepoints.

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Unknown date

  
With a bit more ammo / room to move / Berserk here and there these maps would *all* be possible in SP. Also, the visuals are a bit wild sometimes, but author shows promise imo.Check map 04 for starters, bitchin battle but satisfying to beat. 4/5

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Unknown date

  
It is possible to finish all these levels on single player I believe. I had to take breaks in between to do shit but I think I played them all. Some parts are fun but the design is lacking. 5/14/07

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Unknown date

  
Extremely Easy. I finished all fifteen levels in twenty minutes using my fists only....all kidding aside, this is pretty tough, but definitely worth a download. Great detail, tricks and traps are well placed...overall a fairly fun wad. 4/5

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Unknown date

  
These could easily be balanced for SP. I don't understand how it's meant for MP anyway, as the maps are so cramped you are bouned to get friendly fire.

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Unknown date

  
I don't get it. I did it just fine. It's a little hard, but I've done harder. If you think this is hard, you're pretty much a noob. 4/5 though. It was fun.

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Unknown date

  
A series of very hard levels where you're almost pitted against overwhelming odds, lots of monsters in cramped spaces and tons of zombies in maps and rooms especially studied as to provide as little cover as possible. The architecture is interesting, but the gameplay mostly consists of running around trying to avoid being punished while some exit opens, much like a poor man's Cyberdreams. Frustrating. 3/5 -Maes

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Unknown date

  
Meh...no idea why I was so frustrated in my first review. I'm halfway in, and, while hard, these are essentially slaughter maps with puzzle elements, fun to play for the most part. What makes them hard is that you're extremely limited in your arsenal (you won't get a chaingun until MAP02, and a SSG and rocket launcher until much later) and ammo is really scarce given the slaughter theme (dunno if it's better on co-op, but on SP you'll need to abuse infighting). 4/5 -Maes

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Unknown date

  
annoyingly difficult

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Unknown date

  
15 hard maps, for difficulty lovers is comparable to HR. Map 04 is simple and effective, one of the funniest map I have played. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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