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Advanced engine needed : SOME KIND OF LIMIT REMOVING PORT TO PREVENT CRASHES THAT CAN OCCUR.
Primary purpose : Cooperative play. Maps are unbalanced and NOT AT ALL designed for a single player.
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Title : The Great Bicycle Mystery
Filename : bmystery.WAD
Release date : April 20, 2007
Author : TheCupboard
Email Address : nickvl91@comcast.net
Other Files By Author : None, this is my 1st wad.
Misc. Author Info : Giant n00b
Description : The Great Bicycle Mystery is a 15 level megawad for cooperative Doom II play for 2-4 people. It includes many new textures, new music, and a new enemy that replaces the Nazi. All levels were designed to be linear, good looking, and easy to just start playing with a group of strangers or friends. You can expect to die to multiple times in the levels, which is intended. All levels were tested by 2 players over a LAN connection. To play these levels properly, you will NEED the following things enabled:
RESPAWNING AMMO - This is to keep players restocked through the map.
RESPAWNING HEALTH/ARMOR - This is to keep players restocked through the map.
NO JUMPING - Jumping in these levels will ruin the puzzles and progression.
The following options can be enabled if you like, however, they are not required (but I recommend them):
Freelook - Recommended to uh... look freely.
Fast Monsters - Recommended only if you are good/want to die a lot. It is also useful if you have a 5th/6th player or something.
Additional Credits to : Nick Baker - For Doom episode 5 textures (http://www.haunt.8m.com/textures.html)
Slayer - For providing music on maps 02, 03, 04, 08, 09, 11, and 12. (http://mancubus.net/~slayer/index.php)
Shtbag667 - For providing music on maps 01, 05, 06, 07, 13, 14, and 15 (http://sbag667.doomwadstation.com/)
Chain Mail - For the new enemy that replaces the Nazi. (http://www.doomworld.com/idgames/index.php?id=14151)
Sarge Baldy - For Doom I textures. (http://www.doomworld.com/idgames/index.php?id=11882)
Metallica - For providing intermission, title, and map 10 music.
Bitmap Font Writer (http://www.stefan-pettersson.nu/site/bmpfont/) & Psyren's Doom Font (http://www.zen32541.zen.co.uk/fonts.zip) - For added text with the Doom Font.
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* What is included *
New levels : Yes, 15
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Doom II
Map # : MAP01 through MAP15
Single Player : No!
Cooperative 2-4 Player : YES, Designed for!
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 year
Editor(s) used : Doom Builder, XWE, and WADMerge
Known Bugs : None? There are a few unused textures in the wad, though.
May Not Run With : Original Doom II exe
Tested With : ZDoom 2.1.1, ZDaemon 1.7.6.4, and Prboom 2.4.1
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors