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The Nest

   (1 review)
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About This File

These are two levels, that are really fun to play with. [Note by the uploader: I recommend to play THENEST1.WAD and THENEST.WAD next to each other as an episode.]

This is, from where they come from: These are WADs, that have been published on a BBS. In the package THENST.ZIP came the two WADs THENEST1.WAD (E1M1), timestamp: 10/04/94 MM/DD/YY and THENEST2.WAD (E1M2), that has timestamp 10/06/94 THENST.ZIP has the BBS file description: The first two maps of the episode The Nest, for DOOM.

There was also another version of THENEST1.WAD on that BBS as THENEST.WAD (E1M1) with the timestamp 09/25/94 in the zip THENEST2.ZIP. That zip has the BBS file description: Final version of the DOOM PWAD file TheNest.

I include that version, because i'm a completist. Decide on your own, what's the unknown authors intention.

The BBS file description has been discovered here: http://cd.textfiles.com/svgames9501/CDR17/FILES.BBS ... and the zips here: http://cd.textfiles.com/svgames9501/CDR17/THENEST2.ZIP http://cd.textfiles.com/svgames9501/CDR17/THENST.ZIP


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Three levels from September 1994. They are typical of their time. Thenest.wad is a medieval-style map. It looks like a set of random etch-a-sketch doodles, although the gameplay is almost okay because it's fast-moving. In the end I got stuck and had no desire to continue playing. Thenest1.wad is the same again, with more monsters. Thenest2 is a mossy dungeon maze, symmetrical; it has lots of mostly weak monsters, but it's boring as peas (the vegetable).

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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