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The Nest

   (1 review)
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About This File

These are two levels, that are really fun to play with. [Note by the uploader: I recommend to play THENEST1.WAD and THENEST.WAD next to each other as an episode.]

This is, from where they come from: These are WADs, that have been published on a BBS. In the package THENST.ZIP came the two WADs THENEST1.WAD (E1M1), timestamp: 10/04/94 MM/DD/YY and THENEST2.WAD (E1M2), that has timestamp 10/06/94 THENST.ZIP has the BBS file description: The first two maps of the episode The Nest, for DOOM.

There was also another version of THENEST1.WAD on that BBS as THENEST.WAD (E1M1) with the timestamp 09/25/94 in the zip THENEST2.ZIP. That zip has the BBS file description: Final version of the DOOM PWAD file TheNest.

I include that version, because i'm a completist. Decide on your own, what's the unknown authors intention.

The BBS file description has been discovered here: http://cd.textfiles.com/svgames9501/CDR17/FILES.BBS ... and the zips here: http://cd.textfiles.com/svgames9501/CDR17/THENEST2.ZIP http://cd.textfiles.com/svgames9501/CDR17/THENST.ZIP

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Unknown date

Three levels from September 1994. They are typical of their time. Thenest.wad is a medieval-style map. It looks like a set of random etch-a-sketch doodles, although the gameplay is almost okay because it's fast-moving. In the end I got stuck and had no desire to continue playing. Thenest1.wad is the same again, with more monsters. Thenest2 is a mossy dungeon maze, symmetrical; it has lots of mostly weak monsters, but it's boring as peas (the vegetable).

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.