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The Nest

   (1 review)
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These are two levels, that are really fun to play with. [Note by the uploader: I recommend to play THENEST1.WAD and THENEST.WAD next to each other as an episode.]

This is, from where they come from: These are WADs, that have been published on a BBS. In the package THENST.ZIP came the two WADs THENEST1.WAD (E1M1), timestamp: 10/04/94 MM/DD/YY and THENEST2.WAD (E1M2), that has timestamp 10/06/94 THENST.ZIP has the BBS file description: The first two maps of the episode The Nest, for DOOM.

There was also another version of THENEST1.WAD on that BBS as THENEST.WAD (E1M1) with the timestamp 09/25/94 in the zip THENEST2.ZIP. That zip has the BBS file description: Final version of the DOOM PWAD file TheNest.

I include that version, because i'm a completist. Decide on your own, what's the unknown authors intention.

The BBS file description has been discovered here: http://cd.textfiles.com/svgames9501/CDR17/FILES.BBS ... and the zips here: http://cd.textfiles.com/svgames9501/CDR17/THENEST2.ZIP http://cd.textfiles.com/svgames9501/CDR17/THENST.ZIP


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Three levels from September 1994. They are typical of their time. Thenest.wad is a medieval-style map. It looks like a set of random etch-a-sketch doodles, although the gameplay is almost okay because it's fast-moving. In the end I got stuck and had no desire to continue playing. Thenest1.wad is the same again, with more monsters. Thenest2 is a mossy dungeon maze, symmetrical; it has lots of mostly weak monsters, but it's boring as peas (the vegetable).

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
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