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CROSS.WAD - An example of a new level.

   (14 reviews)
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About This File

[Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

Alistair


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bzzrak

  
Another essential part of Doom's history. 5 of course.

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Guest

Unknown date

  
This is an extremely simple level built in the very early stages of DOOM's life. The genius of this particular level is that it was built without any of the modern tools needed by current wad authors -- and is better in some cases. The author explains how he achieved the build in a text file and is fascinating even 13 years later. Good show old bean. 5/5

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Guest

Unknown date

  
7 kbs of boredom? *claps hands in a round of applause*

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Guest

Unknown date

  
If what the .txt says it's true, then this has some historical value comparable to origwad.wad. 5/5 just for that. -Maes

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Guest

Unknown date

  
THE BEST

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Doomkid

Unknown date

  
^Awesome, the author commented! Five legendary sectors.

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Guest

Unknown date

  
I can't believe this level still exists (the internet never forgets!). This was a deathmatch level only because I shared a house with other doom players. Working out the NODES structure was the main goal of this and was how we managed to get DEU to produce levels without Hall of Mirrors (or crash) problems. Alistair Brown

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Guest

Unknown date

  
This thing deserves the same respect as origwad.wad, why isn't it rated 4 or 5 stars?

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Guest

Unknown date

  
This is dated March 1994, which is very early indeed. The central room is actually a pit, and it's not very big, so any deathmatch action you have will be hectic. Each of the four deathmatch starts has a weapon, and I imagine the man who gets the plasma gun will win all the time. The textures aren't aligned properly, but that's par for the course for 1994, and you can hardly blame the author. May or may not be the first deathmatch level; certainly seems like it.

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Guest

Unknown date

  
Pay the same respect to this you would pay to origwad. Respect, dude.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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