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CROSS.WAD - An example of a new level.

   (14 reviews)
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About This File

[Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

Alistair


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bzzrak

  
Another essential part of Doom's history. 5 of course.

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Guest

Unknown date

  
This is an extremely simple level built in the very early stages of DOOM's life. The genius of this particular level is that it was built without any of the modern tools needed by current wad authors -- and is better in some cases. The author explains how he achieved the build in a text file and is fascinating even 13 years later. Good show old bean. 5/5

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Guest

Unknown date

  
7 kbs of boredom? *claps hands in a round of applause*

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Guest

Unknown date

  
If what the .txt says it's true, then this has some historical value comparable to origwad.wad. 5/5 just for that. -Maes

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Guest

Unknown date

  
THE BEST

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Doomkid

Unknown date

  
^Awesome, the author commented! Five legendary sectors.

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Guest

Unknown date

  
I can't believe this level still exists (the internet never forgets!). This was a deathmatch level only because I shared a house with other doom players. Working out the NODES structure was the main goal of this and was how we managed to get DEU to produce levels without Hall of Mirrors (or crash) problems. Alistair Brown

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Guest

Unknown date

  
This thing deserves the same respect as origwad.wad, why isn't it rated 4 or 5 stars?

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Guest

Unknown date

  
This is dated March 1994, which is very early indeed. The central room is actually a pit, and it's not very big, so any deathmatch action you have will be hectic. Each of the four deathmatch starts has a weapon, and I imagine the man who gets the plasma gun will win all the time. The textures aren't aligned properly, but that's par for the course for 1994, and you can hardly blame the author. May or may not be the first deathmatch level; certainly seems like it.

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Guest

Unknown date

  
Pay the same respect to this you would pay to origwad. Respect, dude.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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