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CROSS.WAD - An example of a new level.

   (14 reviews)
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About This File

[Note by the uploader: This is one of the very first pwads at all, made without all the tools, that came later. Read MAKE-LVL.TXT.]

This is a very simple level; square room with four small corridors leading off it. Designed for deathmatch (the more players the better).

It's small because it was designed by hand. (And building node trees really isn't that much fun). After I made it I realised that there wasn't any way to leave the level so I made a wall with switches in that end the level (it's a kludge, I know...) If anyone has any questions about making levels, or would just like to say how much they hated this example then feel free to email me at the address shown at the top.

Alistair


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bzzrak

  
Another essential part of Doom's history. 5 of course.

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Guest

Unknown date

  
This is an extremely simple level built in the very early stages of DOOM's life. The genius of this particular level is that it was built without any of the modern tools needed by current wad authors -- and is better in some cases. The author explains how he achieved the build in a text file and is fascinating even 13 years later. Good show old bean. 5/5

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Guest

Unknown date

  
7 kbs of boredom? *claps hands in a round of applause*

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Guest

Unknown date

  
If what the .txt says it's true, then this has some historical value comparable to origwad.wad. 5/5 just for that. -Maes

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Guest

Unknown date

  
THE BEST

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Doomkid

Unknown date

  
^Awesome, the author commented! Five legendary sectors.

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Guest

Unknown date

  
I can't believe this level still exists (the internet never forgets!). This was a deathmatch level only because I shared a house with other doom players. Working out the NODES structure was the main goal of this and was how we managed to get DEU to produce levels without Hall of Mirrors (or crash) problems. Alistair Brown

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Guest

Unknown date

  
This thing deserves the same respect as origwad.wad, why isn't it rated 4 or 5 stars?

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Guest

Unknown date

  
This is dated March 1994, which is very early indeed. The central room is actually a pit, and it's not very big, so any deathmatch action you have will be hectic. Each of the four deathmatch starts has a weapon, and I imagine the man who gets the plasma gun will win all the time. The textures aren't aligned properly, but that's par for the course for 1994, and you can hardly blame the author. May or may not be the first deathmatch level; certainly seems like it.

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Guest

Unknown date

  
Pay the same respect to this you would pay to origwad. Respect, dude.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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