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Gamarra's soul story: Mission 2 "The Spammer"

   (79 reviews)
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About This File

In this mission you must kill a spammer who sent me an insulting e-mail. He lives in a huge condominium so you have to use only silenced weapons. The palace seems to be empty but...


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Guest

Unknown date

  
Simple things please simple minds! 0/5

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Guest

Unknown date

  
GOOD! 5/5

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Guest

Unknown date

  
Being able to die and spin around shooting and punching while during the cutscenes were the only enjoyable parts of this map.

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Guest

Unknown date

  
BAD! 0/5

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Guest

Unknown date

  
He goes and creates a map for every time someone makes fun of him. First Wills now this dude. (btw Wills is cooler. Giulio galassi must die was way better than Wills must die.) 0 stars

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Guest

Unknown date

  
Believe or not, I really liked this. 5/5

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Guest

Unknown date

  
I'd rather play a SLIGE map -Doomguy0505

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Guest

Unknown date

  
Successful!

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Guest

Unknown date

  
Some people say that Gamarra Soul maps are Rage inspired, yet Giulio Galassi really measures up "words and actions" in the series. With more attention to visual details, the series could easily be the king of jokewads.

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Guest

Unknown date

  
It fails at everything, including even being remotely funny.

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Guest

Unknown date

  
5/5? Come on! The map is dull and hard. 2 stars are more than enough.

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Guest

Unknown date

  
Its ok i guess.

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Guest

Unknown date

  
Aww, it's cool. Funny scripts, btw.

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Guest

Unknown date

  
If you are going to go after the trolls of the Doom Community, go after Mattbratt, Marcus Koller, or leileilol. They're the real trolls.

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Guest

Unknown date

  
poo on a stick 0/5

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Guest

Unknown date

  
It's getting to the stage where finding a decent map to play is a challenge in itself. More and more crap like this appears to be spreading like the fecking plague. Not much we can do about it I guess... if you dis / ridicule / flame any of the authors, they cry and make more crap levels using the 'joke' tag as a licence to pass off rubbish wads in a pathetic attempt to reek their revenge... and the circle of crap continues... a big fat zero from me! 0/5

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Unknown date

  
Giulio, my man, that was da bomb!!! I even helped the bounty hunter fisting Cyberdemons XD The gameplay and humour was interesting, and the fact that it was somehow shorter than the previous maps made it all more enjoyable, I played it to the end very carefully :-) However the Cyberdemons acted like I forgot the importance of foreplay, which I never do ;-) 5 stars from me obviously. -Maes

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Guest

Unknown date

  
The author of these map series is obviously a disturbed person desperately trying to reach out for attention. Threatening to "kill" people through a video game is not the way to do it. Not only is it childish and immature, it's stupid. Aside from that, your maps are very ugly and boring. The new weapons are utter crap. Try harder. Much harder.

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Unknown date

  
Hahaha. HAHAHAHAHA! That was AWESOME, bro! Epic episode, really! Thanks for notifying me in the wad tho ;p. The map was quite bland but I think your'e getting better. When I got to the stage of the 150~ marines after the spammer died I had to use IDDQD. 4.5 stars... but since you asked so nicely... rounded up to 5 stars. -Moti

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Unknown date

  
The assault of the retards continues. 0/5

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Unknown date

  
I liked it. Keep up the good work! -Dark Zero

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Guest

Unknown date

  
The best gamarra map so far, though that's not saying too much. 3/5

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Guest

Unknown date

  
This made me laugh a lot. 5/5

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Guest

Unknown date

  
Boring but funny

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Guest

Unknown date

  
Has some flaws but is amusing. 4.5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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