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Little Tiny Level

   (14 reviews)
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About This File

Originally going to be the first of a set of 4 or 5 story-driven maps, but I didn't have anywhere to go after this one. I know it's short, I know its pretty dull, but I just wanted to get something out and let people know my style. I didn't rush it out, however, so at least know that I did put my all into it.


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Memfis

  
A very small white cave. There are lots of sectors but it doesn't matter since they all use the same texture and flat. Nothing interesting...

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Unknown date

  
This could be the making of a good level. 3/5

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Unknown date

  
Nice little level that takes less time to play than me typing this review. 5/19/07

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Unknown date

  
i'm agree whit maes, but few things like locked doors, teleported monsters and similar will be appreciated... - 3/5 Daimon

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Unknown date

  
could have been done better, but I'll give it 5 stars. you can use BOSSBRAIN texture as lava fall, you know?

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Unknown date

  
Not too bad, a short and somewhat detailed cave level. 3/5 -Maes

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Unknown date

  
Good - Pretty Good Cave Level. Good gameplay and secrets. It reminds me of MAP24: Quarry from TNT Evilution. Bad - Some areas without lava damage you. Small Enemies only apart from 1 Baron. 3 Stars -PC

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Unknown date

  
Contrary to urban myth, weak monsters do not constitute bad design. This map is okay, but with too much attention given to the bumpiness and jaggedness of the cave. It's no wonder that the map turned out small. 3.08799/5

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Unknown date

  
This is a simple and linear 1994-style lava cave level. There's a lot of detail, but it's very simple detail. I didn't spot any Doom 2 features and it doesn't feel very port-specific; it reminded me of E3M2, except that it's just a pathway through a cave. I hate it when the author tries to bat away negative criticism by dismissing the level himself. It's a poor effort, uninteresting to look at and unentertaining to play.

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Unknown date

  
architecture, fights, design everything is simple, though some effort was put in lighting effects, 2/5

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Unknown date

  
It's port-specific only due to an error (Sector 14 has bad ceiling texture). WadAuthor's "Check Map" feature would have found this for you in an instant. Anyway, the map is indeed bland and the gameplay is weak, but it is competently made in general.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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