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Little Tiny Level

   (14 reviews)
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About This File

Originally going to be the first of a set of 4 or 5 story-driven maps, but I didn't have anywhere to go after this one. I know it's short, I know its pretty dull, but I just wanted to get something out and let people know my style. I didn't rush it out, however, so at least know that I did put my all into it.


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Memfis

  
A very small white cave. There are lots of sectors but it doesn't matter since they all use the same texture and flat. Nothing interesting...

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Unknown date

  
This could be the making of a good level. 3/5

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Unknown date

  
Nice little level that takes less time to play than me typing this review. 5/19/07

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Unknown date

  
i'm agree whit maes, but few things like locked doors, teleported monsters and similar will be appreciated... - 3/5 Daimon

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Unknown date

  
could have been done better, but I'll give it 5 stars. you can use BOSSBRAIN texture as lava fall, you know?

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Unknown date

  
Not too bad, a short and somewhat detailed cave level. 3/5 -Maes

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Unknown date

  
Good - Pretty Good Cave Level. Good gameplay and secrets. It reminds me of MAP24: Quarry from TNT Evilution. Bad - Some areas without lava damage you. Small Enemies only apart from 1 Baron. 3 Stars -PC

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Unknown date

  
Contrary to urban myth, weak monsters do not constitute bad design. This map is okay, but with too much attention given to the bumpiness and jaggedness of the cave. It's no wonder that the map turned out small. 3.08799/5

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Unknown date

  
This is a simple and linear 1994-style lava cave level. There's a lot of detail, but it's very simple detail. I didn't spot any Doom 2 features and it doesn't feel very port-specific; it reminded me of E3M2, except that it's just a pathway through a cave. I hate it when the author tries to bat away negative criticism by dismissing the level himself. It's a poor effort, uninteresting to look at and unentertaining to play.

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Unknown date

  
architecture, fights, design everything is simple, though some effort was put in lighting effects, 2/5

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Unknown date

  
It's port-specific only due to an error (Sector 14 has bad ceiling texture). WadAuthor's "Check Map" feature would have found this for you in an instant. Anyway, the map is indeed bland and the gameplay is weak, but it is competently made in general.

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  • File Reviews

    • By SilverMiner · Posted
      Clapping standing
    • By L.P. · Posted
      Worthy of the fame it garnered over the last 17 years, Scythe is an excellent megawad that you should definitely play if you are up to the challenge that the last few maps offer. Map28 (Run from it) was by far the worst map as it is damn near impossible to complete it without losing a fair amount of health, but the other 29 maps more than make up for it.    Map26 was particularly fun.
    • By printz · Posted
      A set of fairly beginner but competent and challenging maps. Most of the architecture is symmetrical and made of tunnels and basic rooms, but thing placement is pretty well thought.   WARNING: in level 1, do NOT try to fall into the lava even if you see a secret door there! It will lead you into a corridor which has a bug! You will be blocked by an invisible wall, unable to escape!
    • By printz · Posted
      A pretty complex and hard Heretic level. Beware that it has a timed Wings of Wrath quest near the beginning. I can also give you a hint that if you're lost near the beginning, there's a door hidden in the dark (I opened the editor when I was stuck like this). Unfortunately the level eventually ends up being really frustrating, so it gets a 3.
    • By Argenteo · Posted
      Cacophonic "Steven" soundpack, baby pillars, Giger texturing, horrible gameplay, pits of death. Short sweet Jokewad. 94'
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