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Little Tiny Level

   (14 reviews)
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About This File

Originally going to be the first of a set of 4 or 5 story-driven maps, but I didn't have anywhere to go after this one. I know it's short, I know its pretty dull, but I just wanted to get something out and let people know my style. I didn't rush it out, however, so at least know that I did put my all into it.


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Memfis

  
A very small white cave. There are lots of sectors but it doesn't matter since they all use the same texture and flat. Nothing interesting...

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Unknown date

  
This could be the making of a good level. 3/5

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Unknown date

  
Nice little level that takes less time to play than me typing this review. 5/19/07

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Unknown date

  
i'm agree whit maes, but few things like locked doors, teleported monsters and similar will be appreciated... - 3/5 Daimon

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Unknown date

  
could have been done better, but I'll give it 5 stars. you can use BOSSBRAIN texture as lava fall, you know?

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Unknown date

  
Not too bad, a short and somewhat detailed cave level. 3/5 -Maes

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Unknown date

  
Good - Pretty Good Cave Level. Good gameplay and secrets. It reminds me of MAP24: Quarry from TNT Evilution. Bad - Some areas without lava damage you. Small Enemies only apart from 1 Baron. 3 Stars -PC

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Unknown date

  
Contrary to urban myth, weak monsters do not constitute bad design. This map is okay, but with too much attention given to the bumpiness and jaggedness of the cave. It's no wonder that the map turned out small. 3.08799/5

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Unknown date

  
This is a simple and linear 1994-style lava cave level. There's a lot of detail, but it's very simple detail. I didn't spot any Doom 2 features and it doesn't feel very port-specific; it reminded me of E3M2, except that it's just a pathway through a cave. I hate it when the author tries to bat away negative criticism by dismissing the level himself. It's a poor effort, uninteresting to look at and unentertaining to play.

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Unknown date

  
architecture, fights, design everything is simple, though some effort was put in lighting effects, 2/5

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Unknown date

  
It's port-specific only due to an error (Sector 14 has bad ceiling texture). WadAuthor's "Check Map" feature would have found this for you in an instant. Anyway, the map is indeed bland and the gameplay is weak, but it is competently made in general.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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