Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Xenus 1.5 demo

   (28 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

THis is ultimate doom wad, and it has 5th episode texture pack for doom 1 inside (cheers nightmare), it's a 2-map demo :) replaces two first maps of first episode... enjoy the revisited xenus.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I'd give it 4 stars but to compensate the very low average score I give 5. The weakest point of this wad is the first map which has very plain layout (but I still say that complexity sucks :P). Although some areas may appear crampy I like the style and detail very much. Besides these levels are pretty intuitive (read: no Tomb Raider-like crap) and you always know where to go next. And people who said that this was made with OBLIGE don't know Jack Schitt. - Zalewa

Share this review


Link to review
Guest

Unknown date

  
Pretty good, map 2 is better than the first. And has been said, lots of silly ratings here 4/5 FP

Share this review


Link to review
Guest

Unknown date

  
Way too Underrated. 5*****

Share this review


Link to review
Guest

Unknown date

  
it was good. ~cson

Share this review


Link to review
Guest

Unknown date

  
I reviewed this and critiqued it quite a bit before this version was released, trust me, this is GOOD. Stop whining, I've seen this map go through development stages, it's not generated by a map. Every mapper has to start somewhere, if you really don't like it, tell him how to improve. -Infurnus

Share this review


Link to review
Guest

Unknown date

  
The main criticism with this mapset is the fact that it WILL NOT play with Boom due to the fact that many ( all ? ) the lifts were not tagged, neither the linedef or the sector. This error also for both prboom 2.4.7 and prboom plus - R_InitTextures : 98 errors. This wad should have been stated as a zdoom wad not boom. As a zdoom wad 4/5.

Share this review


Link to review
Guest

Unknown date

  
Personally, this mapsets is nice, but some errors and bugs degree the whole thing. 3/5 Daimon

Share this review


Link to review
Guest

Unknown date

  
^I agree! Oblige-esque, but possibly tweaked. Don't listen to music when I play DOOM so no comment there. Maps are technical style and are nothing special but pleasant enough to play. Kept me occupied for half an hour. 3/5

Share this review


Link to review
Guest

Unknown date

  
I can't understand peoples beef with this mapset. In no way does this deserve anything less than 4. The flow is nicely organised and you won't get lost despite the large sizes of the maps, the maps themselves are well detailed, the monster count is generally well done. This is a solid mapset, despite all the artificial feel of some areas, and considering the author's progress, from what I've seen, my vote is 5 stars high. -Nmn

Share this review


Link to review
Guest

Unknown date

  
What's the matter with you people? There is enough detail and gameplay in this WAD to vote so low. I hate it when releases that observe a good word are treated so badly (but maybe it's just opinions :P). It's good, very good, very well done. I'd normally give it a 4/5 but I vote for 5 just because of the silly votes. (Optimus)

Share this review


Link to review
Guest

Unknown date

  
While e1m1 is indeed quite average, e1m2 is a genuine leap ahead in terms of quality. The gameplay may be somewhat undemanding, being limited to UDoom and sg/cg, but it didn't bother me that much, and the looks are downright sexy. The layout is nice as well, though more vertical action would be welcome. Fix the bugs if you want to label it as a Boom map. A slightly generous 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
I liked these levels and the tune from e1m4 was from Command and Conquer. ;)

Share this review


Link to review
Guest

Unknown date

  
OK that's ridiculous. Just because someone said "the maps themselves LOOK like enhanced OBLIGE levels" it doesn't mean that they actually are, can't you people judge for yourselves instead of posting "OH NO OBLIGE?? HOW TERRIBLE!11!!".

Share this review


Link to review
Guest

Unknown date

  
Alter if you do something with the feeback I gave you it will turn out nicely, it needs less square rooms gameplay could be alot better as well there were loads of deaf monsters let people work harder trying to complete your maps :p *** - DD

Share this review


Link to review
Guest

Unknown date

  
OBJECTION! An Oblige-generated map contains an OBLIGDAT lump and GL nodes for all included maps - xenus15d.wad does not include any of this. Oblige does not use custom textures, and also doesn't align the textures. Even if this was generated with Oblige, and I don't admit that it was, then it would take enough work to put this together that there would be nothing left of the original map afterwards. There is no chance that this ever came from a map generator. As for my review score: 4/5. -weasel

Share this review


Link to review
Guest

Unknown date

  
very simple structured, not much creativity, so it must turn out boring - take the advices form dd 2.5/5

Share this review


Link to review
Guest

Unknown date

  
I don't think this wad was made with OBLIGE, but it is not very good in any case. Pretty boring and uninspired. 2/5

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×