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Xenus 1.5 demo

   (28 reviews)
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3 Screenshots

About This File

THis is ultimate doom wad, and it has 5th episode texture pack for doom 1 inside (cheers nightmare), it's a 2-map demo :) replaces two first maps of first episode... enjoy the revisited xenus.


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Guest

Unknown date

  
I'd give it 4 stars but to compensate the very low average score I give 5. The weakest point of this wad is the first map which has very plain layout (but I still say that complexity sucks :P). Although some areas may appear crampy I like the style and detail very much. Besides these levels are pretty intuitive (read: no Tomb Raider-like crap) and you always know where to go next. And people who said that this was made with OBLIGE don't know Jack Schitt. - Zalewa

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Guest

Unknown date

  
Pretty good, map 2 is better than the first. And has been said, lots of silly ratings here 4/5 FP

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Guest

Unknown date

  
Way too Underrated. 5*****

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Guest

Unknown date

  
it was good. ~cson

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Guest

Unknown date

  
I reviewed this and critiqued it quite a bit before this version was released, trust me, this is GOOD. Stop whining, I've seen this map go through development stages, it's not generated by a map. Every mapper has to start somewhere, if you really don't like it, tell him how to improve. -Infurnus

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Guest

Unknown date

  
The main criticism with this mapset is the fact that it WILL NOT play with Boom due to the fact that many ( all ? ) the lifts were not tagged, neither the linedef or the sector. This error also for both prboom 2.4.7 and prboom plus - R_InitTextures : 98 errors. This wad should have been stated as a zdoom wad not boom. As a zdoom wad 4/5.

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Guest

Unknown date

  
Personally, this mapsets is nice, but some errors and bugs degree the whole thing. 3/5 Daimon

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Guest

Unknown date

  
^I agree! Oblige-esque, but possibly tweaked. Don't listen to music when I play DOOM so no comment there. Maps are technical style and are nothing special but pleasant enough to play. Kept me occupied for half an hour. 3/5

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Unknown date

  
I can't understand peoples beef with this mapset. In no way does this deserve anything less than 4. The flow is nicely organised and you won't get lost despite the large sizes of the maps, the maps themselves are well detailed, the monster count is generally well done. This is a solid mapset, despite all the artificial feel of some areas, and considering the author's progress, from what I've seen, my vote is 5 stars high. -Nmn

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Unknown date

  
What's the matter with you people? There is enough detail and gameplay in this WAD to vote so low. I hate it when releases that observe a good word are treated so badly (but maybe it's just opinions :P). It's good, very good, very well done. I'd normally give it a 4/5 but I vote for 5 just because of the silly votes. (Optimus)

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Unknown date

  
While e1m1 is indeed quite average, e1m2 is a genuine leap ahead in terms of quality. The gameplay may be somewhat undemanding, being limited to UDoom and sg/cg, but it didn't bother me that much, and the looks are downright sexy. The layout is nice as well, though more vertical action would be welcome. Fix the bugs if you want to label it as a Boom map. A slightly generous 4/5 - Belial

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Guest

Unknown date

  
I liked these levels and the tune from e1m4 was from Command and Conquer. ;)

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Guest

Unknown date

  
OK that's ridiculous. Just because someone said "the maps themselves LOOK like enhanced OBLIGE levels" it doesn't mean that they actually are, can't you people judge for yourselves instead of posting "OH NO OBLIGE?? HOW TERRIBLE!11!!".

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Unknown date

  
Alter if you do something with the feeback I gave you it will turn out nicely, it needs less square rooms gameplay could be alot better as well there were loads of deaf monsters let people work harder trying to complete your maps :p *** - DD

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Unknown date

  
OBJECTION! An Oblige-generated map contains an OBLIGDAT lump and GL nodes for all included maps - xenus15d.wad does not include any of this. Oblige does not use custom textures, and also doesn't align the textures. Even if this was generated with Oblige, and I don't admit that it was, then it would take enough work to put this together that there would be nothing left of the original map afterwards. There is no chance that this ever came from a map generator. As for my review score: 4/5. -weasel

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Unknown date

  
very simple structured, not much creativity, so it must turn out boring - take the advices form dd 2.5/5

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Guest

Unknown date

  
I don't think this wad was made with OBLIGE, but it is not very good in any case. Pretty boring and uninspired. 2/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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