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Adios

   (21 reviews)
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2 Screenshots

About This File

A tough tech-themed map.


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Guest

Unknown date

  
Pretty boring design, repetitive traps and linearity. The music's pretty bad too. 2/5 FP

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Guest

Unknown date

  
This map is small and has only 60 monsters, but it's a big challenge nontheless. Ammo and health are balanced very well, in a way that every battle is feasible but not always in a comfortable way (maybe one of the two secrets that I've missed provides a BFG, which would make things much easier; but I don't know). The ambience is built carefully, with good details, but nothing new or surprising. The emphasis is put on gameplay here, and that's done very well. 4/5 -Milian

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Guest

Unknown date

  
Decent work. 3.5/5

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Guest

Unknown date

  
Tough indeed, and full of bastard traps. Good challenge though, although the cyberdemons & revenants parts was kind of annoying. 4/5 -Maes

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Guest

Unknown date

  
A nice looking little level. Tough as nails on UV but far more plesant on the easiest skill despite no difficulty settings. 3.5 Stars -PC

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Unknown date

  
This map was eaAsy. Okay, it was medium in difficulty. Anyone who is good at strafing has a good chance of beating it. I really liked it. The traps kept me on my toes, and health and ammo was allocated very nicely. 5/5 indubitably :]]

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Unknown date

  
OK some of the traps do 'get you', but only once, as soon as your aware of what's to come, this is a fairly easy level, even on UV -fast. Exited with about 180% health and loads of ammo. 4/5 (?)

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Unknown date

  
this map sure is nice and cutie, but have one of the worst bgm i've never heard - 3/5 by the way. Daimon

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Guest

Unknown date

  
This is an average level, on a small scale, with modern-style design. The traps are of a variety whereby there is a power-up in the middle of a deserted room, and if you pick it up some baddies appear. I got stuck at the "boss battle"; sometimes the spider didn't teleport in, and even when it did I couldn't leave the arena.

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Unknown date

  
Long time since I've last played such a challenging WAD! Preety well done with lot's of traps, action and made me having to beat the last Cyberdemon with the berserker punch (because I was left of ammo and I find that challenging :) - Optimus 4/5

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Unknown date

  
This map is Okay with enough detail and quite pleasant gameplay. But the battle with Cybbies and so wasn't as good. Sometimes there appears a bug, when some creatures dont teleport in, and you cannot get out of this room. And you could get there more rockets or plasma ammo. Overall 3/5 -Damned

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Guest

Unknown date

  
"sometimes the spider didn't teleport in" ...o_O I didn't even get a spider, just 3 cyberdemons and two revenants. Really average. 3/5

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Unknown date

  
I thought this map was kinda easy. I still like it and it's fun. 5/8/07

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Unknown date

  
Cramped and really predictable.

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Guest

Unknown date

  
Ugly, but fun in parts. Average.

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Unknown date

  
Although it shows some mapping skills the layout is very plain and the abundance of traps makes them very predictable after a while. All in all 2/5 - Zalewa.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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