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Adios

   (21 reviews)
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2 Screenshots

About This File

A tough tech-themed map.


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Guest

Unknown date

  
Pretty boring design, repetitive traps and linearity. The music's pretty bad too. 2/5 FP

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Guest

Unknown date

  
This map is small and has only 60 monsters, but it's a big challenge nontheless. Ammo and health are balanced very well, in a way that every battle is feasible but not always in a comfortable way (maybe one of the two secrets that I've missed provides a BFG, which would make things much easier; but I don't know). The ambience is built carefully, with good details, but nothing new or surprising. The emphasis is put on gameplay here, and that's done very well. 4/5 -Milian

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Guest

Unknown date

  
Decent work. 3.5/5

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Guest

Unknown date

  
Tough indeed, and full of bastard traps. Good challenge though, although the cyberdemons & revenants parts was kind of annoying. 4/5 -Maes

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Guest

Unknown date

  
A nice looking little level. Tough as nails on UV but far more plesant on the easiest skill despite no difficulty settings. 3.5 Stars -PC

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Guest

Unknown date

  
This map was eaAsy. Okay, it was medium in difficulty. Anyone who is good at strafing has a good chance of beating it. I really liked it. The traps kept me on my toes, and health and ammo was allocated very nicely. 5/5 indubitably :]]

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Guest

Unknown date

  
OK some of the traps do 'get you', but only once, as soon as your aware of what's to come, this is a fairly easy level, even on UV -fast. Exited with about 180% health and loads of ammo. 4/5 (?)

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Guest

Unknown date

  
this map sure is nice and cutie, but have one of the worst bgm i've never heard - 3/5 by the way. Daimon

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Guest

Unknown date

  
This is an average level, on a small scale, with modern-style design. The traps are of a variety whereby there is a power-up in the middle of a deserted room, and if you pick it up some baddies appear. I got stuck at the "boss battle"; sometimes the spider didn't teleport in, and even when it did I couldn't leave the arena.

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Unknown date

  
Long time since I've last played such a challenging WAD! Preety well done with lot's of traps, action and made me having to beat the last Cyberdemon with the berserker punch (because I was left of ammo and I find that challenging :) - Optimus 4/5

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Guest

Unknown date

  
This map is Okay with enough detail and quite pleasant gameplay. But the battle with Cybbies and so wasn't as good. Sometimes there appears a bug, when some creatures dont teleport in, and you cannot get out of this room. And you could get there more rockets or plasma ammo. Overall 3/5 -Damned

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Guest

Unknown date

  
"sometimes the spider didn't teleport in" ...o_O I didn't even get a spider, just 3 cyberdemons and two revenants. Really average. 3/5

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Unknown date

  
I thought this map was kinda easy. I still like it and it's fun. 5/8/07

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Guest

Unknown date

  
Cramped and really predictable.

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Guest

Unknown date

  
Ugly, but fun in parts. Average.

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Unknown date

  
Although it shows some mapping skills the layout is very plain and the abundance of traps makes them very predictable after a while. All in all 2/5 - Zalewa.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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