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Generator of Evil

   (29 reviews)
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About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file "G.o.Evil.wad" -complevel 9 (g)zdoom.exe -file "G.o.Evil.wad"


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Spectre01

  

Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better.

2/5

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Unknown date

  
Waow, this is awesome !! [WH]-Wilou84

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Unknown date

  
Another Eternal wad the utterly kicked my arse! Spent over 2 hours before I finished this little monster!

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Unknown date

  
Great coop experience! 5/5 Zalewa

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Unknown date

  
Great coop experience! 5/5 SuperGod

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Unknown date

  
Wow, that was awesome. It's not often that I find a WAD that takes around 3 hours to get through (though I'm sure I could've done faster with cheats or co-op), and keeps me engaged all the way through. I really enjoyed fighting the 200 or so Cacos in the tunnel toward the end... dodging all of those lightning balls almost felt like playing Touhou or similar. Nice work!

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Unknown date

  
Fantastic map. 5/5

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Unknown date

  
This is dated April 2007. For some reason MAPINFO crashed GZDoom, so I deleted it. You fight 2,252(!) monsters in one of those manly, meaty levels where you fire the BFG semi-automatic at mobs of arch-viles, and then you switch to the rockets. It has a Hell Revealed feel but it's not as hard - you get loads of supplies, and it's a bit of a slog at times. I didn't like the use of switch faces as decorations. Still, it's great fun and feels very substantial.

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Unknown date

  
It's a fucking giant room full of monsters, not very creative or fun even in co-op. Just makes you respawn a million times to kill everything.

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Unknown date

  
^n00b detected :) Actually it´s a pretty cool monster blaster map in the vein of Deus Vult, but it´s much easier than DV. It also has areas that could be seen as tribute to similar maps; starts like ks28, has a cyber maze like hr29, end area looks like equinox13, I´m sure there is more. 5/5

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Unknown date

  
Phenomenally gargantuac map combining slaughter and in-door gameplay, ingeniously opting for non-linearality allowing you to choose which key to claim first. Unique in replicating gameplay from classic WADS (AV 26 - Revenant Cages, HR's Cyber Maze). The action is consistently chaotic throughout however the generous abundance of powerups coupled with freedom of movement means you'll unlikely come close to death's door. Superb and it would be fantastic in Survival Coop. 5/5 - Bloodite Krypto.

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Unknown date

  
Long and hard slog in the vein of "Post Mortem" from Hell Revealed. It's fun for the most part, but grows a bit tedious when you have to battle away at something like 300 cacodemons, and the end bit seemed barely possible. Very hard, very long. 4*

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Unknown date

  
Sweet. :)

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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